CAM 3D Parallel Toolpath extremely slow to compile when avoiding surfaces
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I have had this problem for months now and I thought it would've been fixed but maybe I'm the only one to notice it. I use the Parallel 3d Toolpath a lot for my work, but for months now I noticed the compile/compute time increased dramatically whenever I choose surfaces to avoid. I make electric guitars so there's a lot of carved surfaces.
Please look at my attached photos. I have a pretty standard thing i'm carving here (1/2 Ball end mill). Without selecting things to avoid, is takes less than 1 second to compile. However, If I select parts to avoid, It increase to 14 seconds. I used avoid a lot because it saves time rather than selecting the outlines of objects.
Now the weird part is other 3D toolpaths are nowhere near as slow as the Parallel path. If I use the Scallop toolpath, with everything selected and parts avoided like the parallel, it computes in 1 second/less (in this example) It seems like a problem just for the Parallel path. Unfortunately, I use that 99% of the time for carving. I use a CNC Router and it doesn't like doing the complicated movements like in scallop paths.
This wasn't like this a few months ago. It worked just fine. Some update messed it up but I can't remember which one. I've tried this on 3 different computers and they all do it, just different speeds because of the different cpu's and such. I have much more complicated stuff that takes minutes to compile sometimes, but turning off avoid brings it to seconds.
