I played with Steep and shallow with Parallel but could not get tool to start at top of the model and work its way down. As a result it hits vertical wall at the end of each pass over curved surface then feeds upwards to top of the model.
That is ineffective in gradually taking out stock left by rougher, not the best choice.
I was under impression that everyone has access to same options, turned on in preferences, but if you don't have Blend you can use Scallop or Parallel.
I don't particularly like Scallop in this case because it divides selected surfaces into sections, starts on outside edges and finishes in the middle, I like end to end tool passes better.
The advantage of using Trace is that you can take balk of the stock from vertical wall in one pass at low feed rate, even use two passes with radial stock to leave tailored to conditions, such as material type, then let Scallop, Blend or Parallel swing away without any ill effect on tool or finish each time tool kisses vertical wall with full length of flutes which is evident on each side of selected machining area.
By using same tool to do Trace and profiling, you can leave as little as .0005 stock to blend with corner fillet and finish tool path.
You have to pick one way of finishing that has best result, going over it with another strategy is not necessary.
As far as tool size, you wanna use tool that has radius just under the size of smallest fillet, so 6 mm is a lot stronger then 1/8 and it counts when tool meets vertical wall at its longest stretch.
Here is my experiment with Steep and shallow, which I don't like. file attached.
