@TrippyLighting wrote:
Well ... on the Windows version you can drag-&-drop a file from the data panel into the viewport to open it.
The funny/disturbing thing is that on the one platform - macOS - where you usually an drag-&-drop everything ( and it works like magic) in Fusion 360 that does not work 😉
So I am not overly hopeful that is functionality will be implemented.
I was referring to library elements like SYMBOLS, FOOTPRINTS, and PACKAGES, not data files.
For example - if I want to create a new library made partly from existing parts or elements of parts - I would drag a footprint from one library to the other as either a copy or a move. This would require two separate libraries to be opened at the same time (which was never possible in Eagle).
Other nice things would be the option of having linked parts. This would allow a MASTER library to feed linked libraries that are used for specific projects. When the MASTER library is edited, it would update the linked parts that are children of the MASTER library. As things are today, if I want to make custom libraries for a project it requires isolated copied parts. If I make an adjustment to the parts (adding part numbers, vendor data, pad adjustments, etc) I have to manually find and update any parts that use copies of the parts.
Because of that, I have simply standardized on one MASTER set of libraries that all projects use.
Carlos Acosta
Factory400 - YouTube|Instagram