WoW Realy Like Automated Modeling capability

WoW Realy Like Automated Modeling capability

johndellostritto214
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WoW Realy Like Automated Modeling capability

johndellostritto214
Advocate
Advocate

Sorry been late to the dance on this. But this new capability is the perfect mate to Generative Design.

Not only you can make better designs, but no lost time choosing between hundreds of options narrowed down to best select few.

Here's how developers should apply or they are already directly applying the Automated Modeling capability.

1.) Start with a regressed "net shape"  as created in Automated Modeling - Use surface patch count ratio to get rid of small features

2.) Automated Modeling Now has 3 tools  to incrementally morph complex solids for ease of use and manufacturing.

3.) So you can start with the most regressed net shape possible rather than a theoretical amoeba blob as calculated in Generative Design

4.) As the design vision becomes clearer. Plug the net shape BACK ->into Generative Design and develop a tree of options from new generated solid. All those option that Can't be built/fail/Crack/Bend/machined or casted etc are now eliminated. Now you have a choice of top  preferred options and time to vet each one -making final selection e.

5.) Optional:The surface edges of net shape can be used with offset curves to create skeletal structure center lines if desired aspect of the design.

The net shape created in automated modeling gives the lower boundary of complexity and then when plugging the netshape back into generative design - you create features (from stress, forces, vectors and material) from  net shape to meet the requirements of your part design.

The forces in Generative Design "sculpt" the final shape(s) from the netshape  with a volume tolerance specified by the user. This is one of the variables controlling complexity and the amount of generated options.

Get Rid of the small features - Developers should figure out how they are created in generative design and come up with a percentage of surface area formula that AI can go in and remove them without human intervention and smooth out the netshape

Future Vision and Capability,   I see a "palette" of incremental morphing tools in Automated modeling and Generative Design that will shape shift the solid to the best netshape possible. F360 has cylindrify, curve edit and AM edit but there needs to be more. These tool will save hours of Patch streching and curve forcing and molding for correct shape.

 

Open for Comments:  Thanks  John

 

 

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johndellostritto214
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I will go into detail on how the two incremental morphing concepts work in a new post.

I previously posted one earlier in the year with LMC and MMC conditions.

Will provide clarity to assist readers.

John

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johndellostritto214
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With the idea of using percentage of Body surface area concept to identify small features created by AI in software that are not needed. There needs to be a second delimiter and that is T-splines that have sections of 3rd and 4th degree polynomial curves that have a  small sqiggle in them. ( learned this with surface edge extrapolation in CATIA V2.0) This  MPO is where I think all the cavities, divots and dips occur in surfaces. SO if you create a surface area percentage formula  + check  T-Spline polynomial  degree curvature of associated T splines to those surface patches of those small features. You may be able to identify two markers that will help AI smooth function - the netshape body solid with little intervention.

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TrippyLighting
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Accepted solution

T-Splines only create 3-degree surfaces!


EESignature

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johndellostritto214
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Advocate
thank you for the correction
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