working with angled component

working with angled component

littlebill2121
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Message 1 of 14

working with angled component

littlebill2121
Enthusiast
Enthusiast

Really struggling with this basic concept.

 

I have a square rectangle component that has a 11 degree angle on it imported from another project.

 

my issue is any and all sketchs want to work at the 11 degree angle, which I assume is because of origin.

 

I can align it to be straight, but this doesn't help me. I need to work off the 11 degree's because I need to bring my new assembly back to straight. I am struggling with how to start since, working in 11 degree's doesn't really work snapping etc. 

 

I feel like i am missing something major, for a basic part I can align it, then try to remember what it looks like and move it back, but I can't see how to scale this when there are hundreds of components that need to fit off one other component etc.

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Replies (13)
Message 2 of 14

g-andresen
Consultant
Consultant

Hi,

Show a screenshot of how the rectangle should be positioned in relation to the body and please upload the

f3d file.

 

 

günther

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Message 3 of 14

littlebill2121
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Enthusiast

i need everything to be straight so I can work on it normally. file attached with a basic rectangle.

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Message 4 of 14

g-andresen
Consultant
Consultant

Hi,

like this?

günther

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Message 5 of 14

littlebill2121
Enthusiast
Enthusiast

is there a trick to see video? says its being processed.

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Message 6 of 14

littlebill2121
Enthusiast
Enthusiast
is there a trick to see video? says its being processed.
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Message 7 of 14

littlebill2121
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Enthusiast

yes i know the align portion, my issue though is I need to design off that 11% offset with the new assembly, then bring the new assembly to horizonal. Do i really need to keep track of the offset of the original part? How do you scale this if say there are 30 parts that all need to be in relation to that 11% offset?

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Message 8 of 14

littlebill2121
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Enthusiast
yes i know the align portion, my issue though is I need to design off that 11% offset with the new assembly, then bring the new assembly to horizontal. Do i really need to keep track of the offset of the original part? How do you scale this if say there are 30 parts that all need to be in relation to that 11% offset?
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Message 9 of 14

littlebill2121
Enthusiast
Enthusiast

like say I want to add 5 attachments to this boats over head bar. where each part would be at a different angle.

 

how do I work in correct orientation? Am I making sense?

 

 

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Message 10 of 14

akash.nawghare
Alumni
Alumni

Hi,
While Inserting any Comp You can Drag the Comp on X,Y,Z Axis or rotate it, Another option is you can Align the Face the use Move Command to fix it. Please have a look at the attached video.

Did you find this post helpful? Feel free to Like this post.

"If you find my answer solved your question, please select the Accept Solution icon"

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Message 11 of 14

g-andresen
Consultant
Consultant

Hi,


@littlebill2121  schrieb:

like say I want to add 5 attachments to this boats over head bar. where each part would be at a different angle.

 

how do I work in correct orientation? Am I making sense?

 

 


1. import the components into the current design to a location outside the boat
2. create the connection between the imported part and the boat via a joint at the correct location at the desired angle.

 

Günther

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Message 12 of 14

Drewpan
Advisor
Advisor

Hi,

 

I have similar issues sometimes. The way I get around this is by using the Origin and joint method over the design in

place method.

 

Designing in place is fine if your geometry is "square" but in this case it is not. At some point you are going to have to

get your design at this 11 degree angle but as you have found out, fusion does not want to play nice about it. After a

quick search I could not find a way to set up a User Coordinate System except in the Manufacturing space. You can do

this in AutoCAD (Devs - any thoughts about upgrading?).

 

What I would recommend that you do is Design all of your parts in normal XYZ geometry as you normally would. I

would then craft the interface part so that it will fit the face of your assembly AND join up to the rest of your design.

Think of the job as a design team project where as long as you meet the Standard at the Interface then it does not

matter what the other design team does as they also need to meet the Standard at the interface too.

 

This will allow you to design without worrying about the 11 degrees except for your interface part. Get that right and

the rest is just a simple joint. Your interface part joins to the other assembly and the joint to your assembly will be at

11 degrees when you need it.

 

This is a frustrating issue in fusion. Extrusions also like to go only in XYZ directions when what you want is an

extrusion perpendicular to the plane your sketch is on or at a known angle. Fine if you have already set up the plane

at an angle and drawn a sketch on it, not fine if you just want to extrude at an angle to perpendicular.

 

I have a current project where I need to make holes through my parts but the parts are at an angle so I have to fiddle

about here too.

 

Cheers

 

Andrew

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Message 13 of 14

littlebill2121
Enthusiast
Enthusiast

Hi Andrew appreciate the detailed reply.

 

I spent literal hours trying to figure out why the view would snap in certain orientations and came to realization it can't with this type of angle.

 

another user on another forum mentioned 3 point rectangle, which after playing with it, the light bulb went off and I was able to design at the 11 degree angle without much issue.

 

I also learned about orbit in rotation mode which allowed me to mentally process it better.

 

So i got there, lack of snapping did slow me down a touch, but as you know once you now understand the process, it came quickly.

 

Thanks again

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Message 14 of 14

g-andresen
Consultant
Consultant

Hi,

I generally recommend the use of joints to position components and assemblies to each other.

 

günther

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