Workflow Question: Components, Patterns and BOM

Workflow Question: Components, Patterns and BOM

acondax
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Workflow Question: Components, Patterns and BOM

acondax
Enthusiast
Enthusiast

Hey community,

 

I would love to know your opinions on how to approach a challenge I'm currently facing in one of my projects. At the end of the day, the goal is to get a clear BOM with supported drawings to send over to my machining team. I am designing a frame that has dozens of members, many of which are identical. Over the course of the design process, however, we've changed things so that members that were once identical are now different and vice versa. We decide to place holes for brackets on one, but not on all. It's an ongoing process and these changes are unfortunately being made regularly. 

 

Here are some workflow questions I would love some assistance with:

  1. Is it better to pattern or move/copy? What about mirroring? How do these impact BOM?
  2. It's possible that a member ends up being identical to another piece, what can I do to let F360 know that these pieces are identical? Reason being that I want my BOM to show QTY: 2 instead of 2 separate pieces with QTY:1. 

Any advice would be appreciated. Thanks community!

 

AC

 

 

 

 

 

 

 

 

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TrippyLighting
Consultant
Consultant
Accepted solution

This is a tough one!

 

The way I would approach this in any of the other CAD packages I am also familiar with (SolidWorks, Alibre Design, ZW3D) is by using Configurations. Usually that means feature configurations, dimensional configurations and assembly configurations. Unfortunately Fusion 360 still does not have that feature set implemented (they are working on it ).

 

Some workarounds exist that others might find useful, and hopefully might post.

 

I am sure you are aware that in order for items to show up one the BOM you will need to work with components.

Patterning an move/copy will create component instances. The original components contains the one data set and all the instances are pointing to that data set.

As such you cannot modify an instance without modifying all other instances.

 

You can also not convert an instance into a stand-alone component that can be individually modified.

You can go back into the timeline and copy-paste-new. Then you can use the remove feature on the instance you want to replace and assemble the paste-new component in that place. However, all the stuff in that now independent component needs to be edited separately, unless you are able to work with user parameters that you can use in any component.

 

This situation can get messy ad unmanageable depending on how the timeline in your design and how you set up your design from the beginning.
  


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acondax
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Enthusiast

@TrippyLighting wrote:

This situation can get messy ad unmanageable depending on how the timeline in your design and how you set up your design from the beginning.
  


So the issue I'm currently handling is that it is getting messy and unmanageable haha. 

The good news is that, based on your response, my problem is not caused by a gap in my understanding of F360's capabilities. The bad news is that there is no fix. As you suggested, I've been playing Back To The Future with my timeline; performing substitutions, replacing pattern instances with new components and tidying up any broken references along the way. It's proving to be a very difficult project to manage, especially when trying to maintain a clean and readable timeline.

 

Thank you for your input!

Message 4 of 6

TrippyLighting
Consultant
Consultant

I forgot to answer one of your questions.

Mirroring will always create a new component. Mirroring might sometimes seem convenient, but it will bite you when you then create the BOM as it does exactly what you want to avoid. It creates two separate components on the BOM with an instance counter of one(1) instead one component with an instance count of two(2).


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Message 5 of 6

acondax
Enthusiast
Enthusiast

Thanks for clearing that up. I've gotten into the habit of performing a circular pattern as a substitute in some cases.

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Message 6 of 6

mattCZZUT
Participant
Participant

Hey @acondax, I came across your post trying to fix some BOM problems I have. I cam across a video/blog post that might be helpful for your brackets where the base design is common, but some elements need bolt holes etc: https://beyondthedraftingboard.blogspot.com/2021/10/creating-independent-copies-of.html