Why is F360 so difficult?

Why is F360 so difficult?

MadManScott
Explorer Explorer
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169 Replies
Message 1 of 170

Why is F360 so difficult?

MadManScott
Explorer
Explorer

I've taught myself Photoshop, Gimp, 3d studio max, maya, blender... I've made my own 3d videogames in Unity and Unreal... modeled my own objects for it, textured them, compiled them for android and ios...

 

but for some reason i cant do anything in fusion 360 but draw boxes and import svg... Is there technical reasons why this software is so impossible?

 

For example, in any other software if i want to move something, i select the thing i want to move, click the move button/tool/whatever, and i move it.

 

Not in fusion360.

 

The move tool doesnt move anything. I've spent hours trying to figure out simply how to move a rectangle and its just not possible. 

I have managed to "twist" things with the move tool. i dont remotely understand how the software thinks i want to do this. Im not using a "twist" tool...

twist tool.jpg

 

 

 

 

 

 

 

 

Not to mention this box isnt even centered. I cant figure out how to center it. It would be helpful if i could specify the center in x/y coordinates but i cant find that option.

 

I have been able to import SVG files, which is the only time i can really move/resize anything. But once i click Okay on that import window, its permanently fixed in that location for all time. I've begun designing my things in inkscape and just importing it to fusion360 so that i can generate basic toolpaths for simple text lettering and things. The CAM side of it is fairly easy... but that doesnt matter much if i cant make anything other than basic lines.

 

Why are things so difficult in f360? is it some kind of upsell to training classes? I honestly dont understand why i cant just click the move tool, and move something. And its not just moving things. There are a million seemingly simple tasks that i just cant do. No matter how many youtube videos i watch none of it ever works.

 

Tried the "support and learning" section but i cant access any of that. It tells me to click next. i click next. and its just right back at the main "what would you like to do?" page... I click Start Learning again.... It tells me to  click next... i click next.... back to "what would you like to do?"  hmkay. 

sign in.jpg

 

 

 

 

 

 

 

 

 

Hell, even trying to manage the saved files is a nightmare. Its impossible to delete anything. What are all these subfolders "master" etc etc for? i dont know.  I have a ****ton of things saved that i would loooove to delete.

 

Oh, and "G28 Safe Retracts" is a hilarious troll. I zero out x/y/z, retract z a little... hit go.... and ZOOM it rapids the spindle straight down into the piece and tries to rapid the spindle through the work to the beginning point, before retracting and then beginning the proper plunge. WOW!

And im not even talking about rapid'ing the endmill through the material. no, it tries to plunge so deep that my actual spindle would have to penetrate the work. LOL!

 

The best part of this is its completely hidden toolpath in the previews. It does NOT display this path at all in simulation. Even when i import the resulting gcode into whatever sender software im using, it does NOT show this disaster until im witnessing my machine do it. Thankfully no damage to my spindle or machine, just a broken bit and a destroyed workpiece. But holy! Thats some serious next-level trolling.

Disabled "safe retracts" and now it safely retracts and functions properly. lol. I think whats happening here is when i zero out my Z coordinate, the G28 command is trying to move it to "machine" z0. But, since i just reset my zero axis, this "machine z0" could be DEEEEP into the work piece, further than my machine is even capable of moving.

 

Avoid G28 retracts at all cost.

 

WHY?!!??! Has nobody else had this problem? am i missing something wildly obvious for the past 2 months? I dont get it. This software has done nothing but cause waves and waves of frustration and anxiety. I dont think i can deal with this anymore.

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169 Replies
Replies (169)
Message 161 of 170

Jantabjorn
Explorer
Explorer

And now they've reversed the zoom function on the mouse scroll wheel?

Surely the lack of intuitive functionality is intentional at this point?

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Message 162 of 170

TrippyLighting
Consultant
Consultant

@Jantabjorn wrote:

And now they've reversed the zoom function on the mouse scroll wheel?

Surely the lack of intuitive functionality is intentional at this point?


I am not sure where you are seeing that!

Mouse and Zoom functionality worked for me the same for the last 10 years!


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Message 163 of 170

wersy
Mentor
Mentor

@Jantabjorn  schrieb:

And now they've reversed the zoom function on the mouse scroll wheel?

Surely the lack of intuitive functionality is intentional at this point?


Just reverse it in preferences.

 

wersy_0-1726752349361.png

 

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Message 164 of 170

Jantabjorn
Explorer
Explorer
May be it was always like that.I use so much software, I can't remember.
I couldn't even locate the preferences >lol<.I'm incredibly impatient so I gave up.
I've reverted to Onshape for my latest project.
Might come back to A.D. if that proves just as annoying lol.
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Message 165 of 170

wersy
Mentor
Mentor

@Jantabjorn  schrieb:
I couldn't even locate the preferences >lol<.I'm incredibly impatient so I gave up.
I've reverted to Onshape for my latest project.

I use it, for example, to convert external files to Step files for Fusion.
Without patience, you won't get very far with Onshape either...

Message 166 of 170

gregorygatz
Explorer
Explorer

As a Nubie myself, I love this topic.   It is providing a lot of useful information about how to do, and how not to do stuff…

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Message 167 of 170

TrippyLighting
Consultant
Consultant

There are better resources available for that!

 

I am 100% convinced that most of the folks who complain in this thread could not be bothered or were too lazy to go through the free introductory tutorials for Fusion that can be accessed directly through the help menu in Fusion:

 

TrippyLighting_0-1726914796038.png

 

 

 

 


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Message 168 of 170

gregorygatz
Explorer
Explorer

I don't disagree, but I still find the insight from those like yourself to be very useful.

Having been a 'support' person myself, I am ever amazed at the people who think any tool should teach you how to use it.

Message 169 of 170

Inventornewbie
Explorer
Explorer
Can you tell me why it shouldn't give you some kind of clue as to how the function works? Programs like Keycreator in the past promoted you along which made it easy to learn especially if you have people who do regularly use the program. Having to memorize everything and having stuff hidden all over the place is typical of software engineers that are not designers. Software engineers are not mechanical design engineers in my opinion. They don't think the same.
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Message 170 of 170

gregorygatz
Explorer
Explorer

Do you mean like when you scroll over a tool and it gives you some kind of clue as to the tool works? 

Then you can press "ctrl / " for more info about that tool.

 

gregorygatz_0-1727104474592.png

 

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