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Ok, why does this happen in this way to get a t-spline model from an STL?
- Start with STL (tri's)
- Convert to quad's (Instant Meshes or Memento)
- Open Fusion
- Create Base Feature
- Import Mesh
- Finish Base Feature
- Turn off Design History
- Convert Mesh to T-Spline
- Turn back on Design History
It seems if the only thing needed to convert a mesh to a t-spline is to turn off design history...but why? Seems like a needless step, since you can just turn it back on right afterwards?
Thanks!
Nick Kloski
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