while creating a Face flips Normal at one Line

while creating a Face flips Normal at one Line

samuelmehnert
Observer Observer
807 Views
8 Replies
Message 1 of 9

while creating a Face flips Normal at one Line

samuelmehnert
Observer
Observer

Hello everyone,

 

so this is my last hope to get my problem solved. I need to split a solid with a face. So i made a 3D sketch outlining the face (pic 1), but it seems like at one line of the outline the normal of the face gets flipped (pic 2/3). I already tryed to redo everything and create a face next to the critical point. Neither of those options work. 

 

Thanks for your reply in advance.

Sammy

 

0 Likes
808 Views
8 Replies
Replies (8)
Message 2 of 9

TheCADWhisperer
Consultant
Consultant

@samuelmehnert wrote:

….this is my last hope to get my problem solved.


No file Attached?

 

Wait a minute.  @samuelmehnert 

Is this year first tine asking question and you are on your last hope already?

Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?

This kind of stuff gets solved here all day long.

0 Likes
Message 3 of 9

samuelmehnert
Observer
Observer

@TheCADWhisperer 

Normaly i like to search answers for my self... google and forums, 99% of the time I find my solution but this is the first I didnt find anything so its the first time asking a question here 🙂

 

Sorry i forgot that. File is attached.

 

PS: the positioning of the Line is not 100% fix. I just recreated from a referece picture (which even has perspective)

0 Likes
Message 4 of 9

TrippyLighting
Consultant
Consultant

Your first action when starting with a new, complex software should be to go through a number of tutorials.

Your sketches are off into space, not dimensioned, not constrained.

I'd start with fully constraining and dimensioning sketches.  

 

Don't use 3D sketches for this!


EESignature

0 Likes
Message 5 of 9

mango.freund
Advisor
Advisor

2021-10-28_16-18-06.png

Message 6 of 9

mango.freund
Advisor
Advisor
the end points are very difficult to grasp --- even if I zoom in so slowly --- they are like slippery. but this is how it should be?
Message 7 of 9

TheCADWhisperer
Consultant
Consultant

@samuelmehnert wrote:

@TheCADWhisperer 

Normally i like to search answers for my self... google and forums, 99% of the time I find...


It look like 100% of the time you didn't find the correct techniques for sketching?

😂

The most basic foundational concept in modeling.

Do you want to learn how to do this right?

Message 8 of 9

samuelmehnert
Observer
Observer

@mango.freund 
Yea thats exactly how i wanted it!! Great Job, thank you very much! But im trying to figure out how you did it. 

@TheCADWhisperer 
I know how its done right, but I if i dont have any reference for mesurements I dont use any dimensioning for the beginning. Later in the process I do the measureing properly. But to fit the button box to my steering wheel, the steering wheel needs to be delivered 😄 My only reference point at this moment is the 70mm pitch circle in the center of the wheel. Normaly I start over in a new file when I know every mesurement.

0 Likes
Message 9 of 9

TrippyLighting
Consultant
Consultant

@samuelmehnert wrote:

 

I know how its done right, but I if i dont have any reference for mesurements I dont use any dimensioning for the beginning. L


That means you don't know how to do it right 😉

The purpose of fully dimensioning and constraining a sketch is not only to  have a correctly sized object, but primarily to have a solid foundation in  a locked down sketch that resists accidental modifications. The latter is very easy to do.

 

I had  model attached to my 1st reply, BTW.


EESignature

0 Likes