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I am trying to understand the behavior of Fusion 360 when selecting a plane to sketch on. In this case I have a face on top of a body and that's the only thing I want to sketch on unless I say otherwise. Why does Fusion 360 create multiple things that I can sketch on and then split them up into separate constructs? I don't want this behavior unless I explicitly choose it.
Given my components in the video, what is the difference between
1. Select the top portion of a body and hit sketch
2. Select "Sketch2" and hit sketch
3. Select "Top of base" and hit sketch
How can I tell which plane a sketch is tied to? How can I view a plane and only see the sketches on that plane (all of them)? How do I merge these sketches so that they are 1 combined sketch? In this particular case, I don't want 3 different planes. I want 3 different sketches on the same plane. Or is that what I already have and I'm not interpreting things correctly? If so, how do I see that this is the case?
BTW, I had to create two tangent planes to the cylinder to make two holes in it. F360 lets me see those planes very clearly and it's obvious to me what I should click on when I want to sketch on those planes. Why does this not apply to anything else I sketched on?
Eric
Solved! Go to Solution.