Dear Trippy (and community):
As I understand it, you're saying you have to go outside of F360 to convert our meshes from scan data, and this should be in blender or some proprietary software. I find Blender a total nightmare to use, I have wasted lots of time. I think that as 3-D scanners become more common this issue will be very common: You scan something, the scan is very lumpy, you want to make a complicated lumpy thing back into a simpler collection of planar-faces in a solid object, and you want to repair parts that are hard for the scanner to see. So, are there general instructions for the f360 user to fix this?
More details: It's complicated and way too late for me to get new software (see below). I did download Blender, and OMG, that is incredibly complicated. It only took me an hour or so to learn about the Mesh Edit-mode and find the existence of a command convert tris to quads, but since then I have had absolutely no progress, after selecting my can object, to execute this command. (And the manual seems to want to do this on only a few faces. It doesn't really look like you can do this to a huge number of faces.)
Stating the problem better: I have scanned a relatively simple part. To get that to have enough detail to 3-D print it, I scanned it (EINSCAN-S) at high detail mode, and this seems to have resulted in 128,422 triangles according to the blender display. The result of the scan of an object that had very simple planar faces is something really really lumpy. I don't need anything vaguely like that kind of resolution, except in one critical area. And I cannot seem to be able to edit the mesh or combine it with simple bodies in f360.
Here's what I want to do:
* I want to make the faces symmetric and closer to planar
* I want to repair a huge gap in a sheet-like part of the scan
* The crux of the scan is: There is a cross-like structure that inside a hole. This is required to snap onto another part. The scanner cannot see well into this, so empty space is not mostly closed and lumpy. I have to somehow get in there and clean out the lumpiness. Of course I imported the .stl mesh part into f360 and tried to use simple bodies as cutting tools using extrude command, but it would not modify the mesh.
* Lastly, the real point is to then 3D print the part.
UNREASONABLE AND IMMATURE APPEAL FOR HELP.
Like you guys out there don't have anything better to do? But, I'm going to ask anyway. I'm at a work site in a foreign country and I leave in 3 days, and won't have access to the 3d printer here at all. It's a pain to buy stuff here like new software and it's not clear if it's just for this one single use. If anyone could help me in the next couple days with hints how to convert this in blender or I suppose other software, and/or fix it in some other software so I could print it, that would be very helpful and much appreciated.
-Pirate