Vice Not Working Properly

Vice Not Working Properly

cmmpro1
Enthusiast Enthusiast
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8 Replies
Message 1 of 9

Vice Not Working Properly

cmmpro1
Enthusiast
Enthusiast

Good morning,

I am starting a machining project where I will place the part into a vice to program around it. However, the jaw on the vice will not move or should I say, not flexible. How do I fix/modify that? I know how to do in InventorHSM but I need this for Fusion. Thank you for any help I receive on this.

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758 Views
8 Replies
Replies (8)
Message 2 of 9

davebYYPCU
Consultant
Consultant

Short answer is to assemble it on the base with Slider Joint.

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Message 3 of 9

cmmpro1
Enthusiast
Enthusiast

Good morning,

I tried the slider joint thing but it looks like this vise need a complete redo to get this to work. I am lost and mad at myself. Can someone send me some instructions on how to do this? I am better at reading and following directions than looking at videos. Thanks a million!! 

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Message 4 of 9

jeff_strater
Community Manager
Community Manager

@cmmpro1, if you are willing to share your design here, it will be much easier to describe a joint scheme that will work for your design.

 


Jeff Strater
Engineering Director
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Message 5 of 9

cmmpro1
Enthusiast
Enthusiast

I have posted the vice that I'm having trouble with. Thank you for helping me!!!

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Message 6 of 9

jeff_strater
Community Manager
Community Manager

Thanks for the design, @cmmpro1.  I'll try to take a crack at this today.  The first thing I noticed is that your design contains only bodies, no components.  You need components to make joints.  So, the very first step is to use the "Create Components From Bodies" command:  

 

Screen Shot 2018-02-01 at 8.47.27 AM.png

 

Then, we can define the joints for this model, between components:

Screen Shot 2018-02-01 at 8.49.39 AM.png


Jeff Strater
Engineering Director
Message 7 of 9

cmmpro1
Enthusiast
Enthusiast

Thank you! I am going to continue to work it so I can learn this. What ever info you supply will be much appreciated. 

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Message 8 of 9

jeff_strater
Community Manager
Community Manager

Here is how I would go about the joints for this model.  The basic idea is: 

  1. Create Components from Bodies
  2. Capture Design History (so that you can use As-Built Joints)
  3. Define Rigid Groups for a few subsets of the components that move together
  4. Ground the base component
  5. Define a Slider joint for the jaw that moves
  6. Define a Revolute joint for the shaft
  7. Create a Motion Link between the Slider and the the Revolute joints

Finished model is attached.   Here is a screencast:

 

 

Hope this helps you make progress


Jeff Strater
Engineering Director
Message 9 of 9

cmmpro1
Enthusiast
Enthusiast

Thank you!!! That was fast!!!. I am going to try it on another vice to see if I can do it.

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