UX/UI schema and concepts - total confusion

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Is there a basic one or two page document that describes Fusion 360's UI/UX schema? I've been reading up on the distinction between components, bodies, designs, etc. and it's still not clear. And how do these things map to UI features? I have moused myself into a corner where I have (I think) two components in my design that I'd like to combine, but I can't figure out for the life of me how to do it (screenshot attached). I have a small rectangular knob as one component and I've started on a machine screw that is used with it, but how do I combine them?
The most maddening part is that I don't even know how to ask the question to do what I want! People are pretty loose with their terminology in documentation and videos. Am I trying to combine components? Do I want to make an assembly? A subassembly? (is there a difference?) I've read that Fusion360 doesn't distinguish between a component and an assembly?
Is my first step to turn the body + hole into a component? I tried that and it didn't seem to open any options.
I also want to rotate the screw object around the x-axis (front<->back), but when I tried that as a component it didn't move the hexagonal hole I created with it.
And what do tabs correspond to? Components / assemblies? Something else? None of the UI docs I've seen (annotated screenshots and such) speak to the fundamental concepts in Fusion360, only unhelpful stuff like "this is the measure menu".
I'm trying very hard to convince myself that I'm not an idiot and the software isn't bad, I just need to get my head around the concepts and learn a little more CAD. But the concepts themselves in Fusion360 feel so non-orthogonal it's very hard to make sense of it. And the UI does not help in this regard: in my screenshot are the squares in the left panel components? There's nothing obvious to tell me what the listing of these things is called, such as a heading that says "Components". And if I hit the "<" arrow in the upper left corner I see "Projects" and "Samples"... are those types of design objects? Or is a project an even higher abstraction than design?
For a start, I wish I could just find a simple taxonomy/schema of the types of... things... in Fusion360 and how they relate. No multi-hour youtube playlists please, just a page or two should do. Here's a stab at it, based on what I've seen in the UI and documents online, please someone correct me:
Project > Design > Assembly / Component > [Body | Sketch?]
PS - there's a lot of ugly little UI bugs on macOS, I've included one in my screenshot with the low-DPI history tooltip. Actually, that tooltip appears to be a completely separate Quartz window frame, which is a bizarre choice and probably the reason for this bug.