@Anonymous
"The focus of Fusion is CAD/CAM"
"Even the idea to load an STL model which has only triangles and not quads and convert that to NURBS via MESH2BREB is to be honest a beginner understanding mistake."
Sorry, but Fusion, maybe just recently, also adresses people who are interesting in 3D print, in the marketing as well as in the software (3D print button etc.).
And for these people the workflow will often be similar to mine:
Integrating an existing STL model from some other source, be it made of triangles or rectangles, be it less or more complex.
You can use Fusion has a hobby person or use Fusion as a professional tool.
Particularly the last one requires certain awareness no matter what marketing says or people use functions for.
The pure fact how to high density models already are not feasible to be converted from STL to MESH
is already a clear sign that somebody uses the tool incorrectly.
Correctly would be a feature aware mesh to BREP converter that rebuilds the mesh body not face by face
but uses modeling features to accomplish this.
Fusion has since the beginning the Mesh2Brep ability - it is not new. I used it for converting my poly furniture models
to BREP models in the past but because of accuracy tolerance issues Fusion now mainly triangulates meshes.
There is even no real benefit to BREP a high density STL mesh to print it because you can 3D print an STL directly.
"in general you never want triangulated mesh to be turned into BREPs"
One does not care much about the technical (data) representation inside Fusion, as long as the imported object can be integrated into the construction somehow.
'Mesh to BRep' is the function that actually accomplishes this, so the "beginner" can not be that much "mistaken".
And obviously someone programmed the function, maybe for a reason 😉
The hobby users that later complain about Fusion often make such an assumption like you wrote above because they do not see
the technical reality here no matter if pro or hobby - modeling techniques are modeling techniques.
Yes you can insert an STL so you have a reference geometry you can work with maybe reverse engineer some data from it so you can further model parts around it.
Sadly Fusion fails to offer proper snapping to any geometry thus you cannot snap BREP data to Mesh data which is pretty sad as this forces you to do extra work.
But STL data if you want to use such ready for 3D print data to Mesh2Brep ideally you want STL data that excludes cosmetic details such as fillets as those create
the bottle neck for the Mesh2Brep process.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
