Using STL mesh in Fusion

Using STL mesh in Fusion

Anonymous
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Message 1 of 14

Using STL mesh in Fusion

Anonymous
Not applicable

How do I convert an imported STL (triangular) mesh so I can work on it in Fusion?

In other threads I found this solution:

- Turn off 'Capture design history' (Top-node > right-click) > switches to Direct modeling mode

- Imported mesh > properties (right-click) now shows a 'Mesh to Brip' function

But in my case this functions aborts because the number of facets is too high (>70000).

Any hints?

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Message 2 of 14

SaeedHamza
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Hi,

 

Unfortunately, meshes with too much faces that exceeds the maximum number of faces allowed in Fusion can't be converted, there isn't a workaround for this issue but to decrease the faces of the mesh inside what ever program you got it from

 

Regards

Saeed Hamza
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Message 3 of 14

Anonymous
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Thanks for the quick and clear reply.

 

It came to my mind that I had used the 'close mesh' function before, believing that it made the mesh a usable body in Fusion (what it did not).
After a fresh import of the object (which comes from thingiverse) I saw it uses a much lower number of triangles - and now the 'Mesh to Brip' works > I could combine the body with others that I constructed, and output the whole construction in one STL file for 3D print.

 

Basically, building on an object from thingiverse with fusion-constructed parts might be the application of other users also.

In this case IMHO it was pure luck that the thing-i was simple enough for the Brip conversion, other objects from thingiverse might not work.

Fusion currently looks to me more focused on serious CAD/CAM applications / careers; and surely rewarding for them to learn.

Autodesk might consider making it a bit more approachable for the above audience, maybe.

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Message 4 of 14

SaeedHamza
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Advisor

Yes, I totally agree, but Fusion is still new and developing, so hopefully this kind of thing will be considered in the future

 

Regards

Saeed Hamza
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Message 5 of 14

cekuhnen
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@Anonymous @SaeedHamza

 

The below statement is not correct:

 

- Turn off 'Capture design history' (Top-node > right-click) > switches to Direct modeling mode

- Imported mesh > properties (right-click) now shows a 'Mesh to Brip' function

 

 

 

In direct mode you can use Import Mesh and then in Model space use Mesh2BREP

In parametric mode you can use Model space Insert Base Feature edit the base feature and then use insert mesh and Mesh2BREP 

But in general you never want triangulated mesh to be turned into BREPs for many reasons such as control over their creation

surface quality and such. You can import the mesh and then use it as a blue print to model over a new and clean design.

 

 

 

 

 

It came to my mind that I had used the 'close mesh' function before, believing that it made the mesh a usable body in Fusion (what it did not).
After a fresh import of the object (which comes from thingiverse) I saw it uses a much lower number of triangles - and now the 'Mesh to Brip' works > I could combine the body with others that I constructed, and output the whole construction in one STL file for 3D print.

 

Basically, building on an object from thingiverse with fusion-constructed parts might be the application of other users also.

In this case IMHO it was pure luck that the thing-i was simple enough for the Brip conversion, other objects from thingiverse might not work.

Fusion currently looks to me more focused on serious CAD/CAM applications / careers; and surely rewarding for them to learn.

Autodesk might consider making it a bit more approachable for the above audience, maybe.

 

 

Actually instead of AD adjusting it is users that have to understand the fundamental differences between mesh and nurbs.

Even the idea to load an STL model which has only triangles and not quads and convert that to NURBS via MESH2BREB is to be honest a beginner understanding mistake.

Fusion offers that ability and new users also get the wrong impression what it is for.

 

 

While Fusion offers a basic mesh module with some basic tools they are not for turning Thanksgiving and SketchUp models into CAD.

Their purpose is for reverse engineering either via Model/Patch or Sculpt mode.

 

The focus of Fusion is CAD/CAM and via T-Splines it offers a good way to turn quad face polygons to well working BREP.

 

 

Having Maya Blender Modo mesh modeling tools would actually be cool to have too but that will never happen - no CAD app has that and we can use

external mesh modeling apps that are more mature for such tasks.

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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Message 6 of 14

Anonymous
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Accepted solution

Claas, thanks for your detailed comments.

 

"The focus of Fusion is CAD/CAM"

"Even the idea to load an STL model which has only triangles and not quads and convert that to NURBS via MESH2BREB is to be honest a beginner understanding mistake."
Sorry, but Fusion, maybe just recently, also adresses people who are interesting in 3D print, in the marketing as well as in the software (3D print button etc.).

And for these people the workflow will often be similar to mine:

Integrating an existing STL model from some other source, be it made of triangles or rectangles, be it less or more complex.

 

"In general you never want triangulated mesh to be turned into BREPs"

One does not care much about the technical (data) representation inside Fusion, as long as the imported object can be integrated into the construction somehow.

'Mesh to BRep' is the function that actually accomplishes this, so the "beginner" can not be that much "mistaken".
And then someone programmed the function, maybe even accepting that it can be abused in this way 😉

 

@SaeedHamza:

So I tested another, more complex (thingiverse) STL file and this could not be converted with 'Mesh to BRep' due to the high number of triangles.

But the mesh complexity can be reduced in Fusion, without using other software:

- Turn off 'Capture design history'

- Mesh object > Edit (switches to Mesh workspace)

- Modify > Reduce > choose a lower density (in my test case 0.100)

- Finish Mesh

- 'Do not Capture Design History'

- 'Mesh to BRep'

 

 

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Message 7 of 14

SaeedHamza
Advisor
Advisor

Something really strange just happened ...

 

@Anonymous you're last post disappeared ??!

I replied to it, and my reply disappeared as well ...

Saeed Hamza
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Message 8 of 14

Anonymous
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Message 9 of 14

cekuhnen
Mentor
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@Anonymous

 

"The focus of Fusion is CAD/CAM"

"Even the idea to load an STL model which has only triangles and not quads and convert that to NURBS via MESH2BREB is to be honest a beginner understanding mistake."
Sorry, but Fusion, maybe just recently, also adresses people who are interesting in 3D print, in the marketing as well as in the software (3D print button etc.).

And for these people the workflow will often be similar to mine:

Integrating an existing STL model from some other source, be it made of triangles or rectangles, be it less or more complex.

 

 

You can use Fusion has a hobby person or use Fusion as a professional tool.

Particularly the last one requires certain awareness no matter what marketing says or people use functions for.

 

The pure fact how to high density models already are not feasible to be converted from STL to MESH

is already a clear sign that somebody uses the tool incorrectly.

 

Correctly would be a feature aware mesh to BREP converter that rebuilds the mesh body not face by face

but uses modeling features to accomplish this.

 

Fusion has since the beginning the Mesh2Brep ability - it is not new. I used it for converting my poly furniture models

to BREP models in the past but because of accuracy tolerance issues Fusion now mainly triangulates meshes.

 

There is even no real benefit to BREP a high density STL mesh to print it because you can 3D print an STL directly.

 

 

 

 

"in general you never want triangulated mesh to be turned into BREPs"

One does not care much about the technical (data) representation inside Fusion, as long as the imported object can be integrated into the construction somehow.

'Mesh to BRep' is the function that actually accomplishes this, so the "beginner" can not be that much "mistaken".
And obviously someone programmed the function, maybe for a reason 😉

 

The hobby users that later complain about Fusion often make such an assumption like you wrote above because they do not see

the technical reality here no matter if pro or hobby - modeling techniques are modeling techniques.

 

Yes you can insert an STL so you have a reference geometry you can work with maybe reverse engineer some data from it so you can further model parts around it.

Sadly Fusion fails to offer proper snapping to any geometry thus you cannot snap BREP data to Mesh data which is pretty sad as this forces you to do extra work.

 

But STL data if you want to use such ready for 3D print data to Mesh2Brep ideally you want STL data that excludes cosmetic details such as fillets as those create 

the bottle neck for the Mesh2Brep process.

 

 

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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Message 10 of 14

cekuhnen
Mentor
Mentor

@SaeedHamza @Anonymous

 

yo true your posts are gone - yet I got those emails.

 

man this forum software is really the worst I ever saw being used by a company.

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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Message 11 of 14

Anonymous
Not applicable

Seems we see here already some of the effects that Elon Musk warned about, and (sigh) Vladimir Putin picked up upon...

 

http://edition.cnn.com/2017/09/05/opinions/russia-weaponize-ai-opinion-allen/

 

While I don't want to be mistaken, oehm ...

Artificial intelligence truely means more possible achievements than threats.

 

And it might be beneficial for CAD/CAM software as well.

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Message 12 of 14

Anonymous
Not applicable

Ok, it seems the AI decided to bring back the content, only in a slightly different order.

 

@cekuhnen - thanks for citing my answers that were left in the fog in between.

I understand your point that fusion was not designed as a mesh editor in the first place, and does not compete with those.

 

Still, the functions are there for the simple-minded hobbyist applications, just to sum up my findings:

- Import mesh object (.stl or .obj)

- reduce density until the mesh count is low enough for:

- convert to BRep

 

BTW, the idea to switch 'Capture Design history' on and off, came from here:
https://forums.autodesk.com/t5/fusion-360-design-validate/convert-stl-mesh-to-solid-model/m-p/553404...

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Message 13 of 14

cekuhnen
Mentor
Mentor

@Anonymous

 

yeah the switch to direct modeling is not a must have suggestion.

phill has reasons for it which are personal preference.

 

i use mesh2brep in a base feature a lot in my design workflow

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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Message 14 of 14

Anonymous
Not applicable

I  found the "Edit Mesh" and "Mesh to BRep" functions are only available in each one of the two status.

But as always, I'm willing to learn.

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