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Using Fusion 360 for design and Blender for physics?
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Hey everyone,
I’m relatively new to Fusion 360 and I discovered that I want to apply some basic physics to my mechanic assemblies, like gravity and wind force and so one.. I think fusion 360 is laking these kind of futures if u compare them for example with the Physics options in Blender.
So I just want to check if a workflow I have in mind will work at all…
I would like to design mechanical assemblies with all kinds of joints in fusion 360 and export these to Blender (or other program) to apply some basic physics to it.
My question:
>Is this possible?
>Will the joints still work?
>In witch file formate should I export?
>Is Blender the best program for physics or would u recommend other programs like SimPHY?
Many thanks in advance!!