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Unable to cut into solid body

christian_andersson_urm23
Explorer
Explorer

Unable to cut into solid body

christian_andersson_urm23
Explorer
Explorer

Hi,

I imported an irregular shape as mesh by importing .OBJ file into Fusion 360.

After having successfully converted the mesh into a solid object, now im faced with new problems.

 

When I try to extrude something into the object, I get the following error message:

"Inconsistent information in vertex and coedge attributes".

 

Why can´t the irregular shape start behaving like any solid created directly in fusion?

 

I will attach the f3D file here.

 

Kind Regards,

Christian

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jhackney1972
Consultant
Consultant

Creating a Section Analysis on your body reveals a possible answer.

 

Section Analysis.jpg

John Hackney, Retired
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Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

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TrippyLighting
Consultant
Consultant
Accepted solution

How was the object created? It looks like it has already been re-meshed into a quad mesh in another software. Is that true?

 

Do you use the paid, or the free subscription?

The paid subscription allows you to convert the original imported mesh into a solid using the "organic" option.

TrippyLighting_0-1727114324270.png

 

Which results in a smooth, non-faceted solid.

 

TrippyLighting_1-1727114365261.png

 

IF you use the free version only the "faceted" option is available an is by far the worst method to convert such a organic mesh into a solid body.

 

In that case I would use either Blender's quadri-remesher or Instant Meshes to remesh that mesh into a better quad mesh, import that into Fusion, convert it into a T-Spline and then BRep (solid).  

 

The reason I asked the initial question is that the mesh already is a quad-mesh, but it's topology/patch layout is unfavorable for  a direct T-Spline conversion. If the originating software has another remesher option, that might be an alternative.


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TrippyLighting
Consultant
Consultant
Accepted solution

@christian_andersson_urm23 wrote:

...

 

Why can´t the irregular shape start behaving like any solid created directly in fusion?

.


Because the mesh appears to be a very thin walled object. That is what @jhackney1972 is trying to show in the screenshot and is also what I observe in Blender. 

The organic mesh conversion method in Fusion simply ignores those almost duplicate vertices. In Blender i deleted them (merge by distance).and then I used the Qudri-Remesher.

 

That returns a super clean quad mesh that converts fine into a T-Spline and then BRep when imported in Fusion.

TrippyLighting_1-1727115575525.png

 

TrippyLighting_0-1727115560208.png

 

 

 


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Thank you very much for the info and for the file!!

 

I have an educational licence and i see now im granted 30-days for using the organic import function. I will use the file you sent me and if I need to make another import I will make sure to try the organic option.

 

Kind Regards,

Christian

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