Hi,
I love this game, even have it on my mobile. I have been out all day so I missed this one earlier.
Ok, how to create a Settlers of Cataan game.
There are a few decisions you will need to make. Luckily symetry is your friend here and the parts are not that hard.
First decision is are you going to cut out all of the hexes you need and put some kind of Decal on them or are you
going to create individual Forrest, Wheat, Sheep, Stone, Desert and Brick tiles? If you are going to do the former then
just simply create a hex pattern and cut out how many you need. Remember that you will actually need more than the
19 tiles in a game setup as there is meant to be shortages and abundances. If you are going to set up individual tile
sets for each terrain type then we do things a bit different.
The Beach is simply a shape that has a big hex shaped hole cut into it and then trimmed so that it fits like a jigsaw.
I will assume that we are doing the more complex setup of groups of terrain etc. If I was setting up the file it would
look like this:
Top File - Settlers of Cataan
- Board
--Beach
Use the one from Trippy's file. Basically model one and circular pattern.
--Terrain
---Brick
---Desert
---Forrest
---Sheep
---Stone
---Wheat
Model as many as you need of each type. One Desert tile and Four(?) of each type so that you separate the Desert
tile, remove two from the stack, add the Desert tile back in then shuffle and place. That gives 19 and two tiles
short for one or two resources.
--Counters
These are simply a disk with numbers on them. I don't have the board game with me so I do not have the actual
numbers. It is important to get the numbers correct to get the distribution to work correctly. From memory you
will need: two of each 2,3,4,5,6,8,9,10,11,12 which is 20 Counters and you remove two and place.
--Ports
These are disks with the resources on them. I think there is one for each 2:1 resource and four 3:1 ports
These can be cut as disks and a decal or as individual.
--Roads
---Red
---Orange
---Yellow
---Green
---Blue
There are a specific number of roads to limit a player's spread but one of each colour and a simple linear pattern
of the correct number. You may just want to create the number of parts in total and use different material to get
the colours.
--Villages
---Red
---Orange
---Yellow
---Green
---Blue
Five of each colour. Again you may want a generic here and use different materials to distinguish them.
--Cities
---Red
---Orange
---Yellow
---Green
---Blue
Four of each colour. Again you may want a generic here and use different materials to distinguish them.
-Robber
One is plenty.
If you REALLY want to go all the way then you can program fusion to cut you two d6 dice also.
If you set up the tree as I have then you have only Components with the representative bodies as needed. If you use
patterns then additional components will be automagically created for you if you tell it to.
Join the various edges with simple Rigid joints on as few sides as possible to keep it simple.
That should be everything except Resource cards. That should help you out. Be creative with your design for CNC
I would like to see the finished product.
Cheers
Andrew