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Hi!
I'm working on achieving an effect similar to https://www.thingiverse.com/thing:5885824:
I've been trying for two days now and I think my attempts can be summed up into two ways, both using the Form tool:
1. I started with the cylinder basic shape. While creating a smooth-like vase is relatively easy (https://youtu.be/FTLb_tus4F4?t=865), I started struggling when I had to do the "teeth" which are hidden "beneath" the vase surface.
I tried creating a basic cylinder Form with the internal diameter, on which I tried extruding the "wall" part and the "teeth" part. This failed miserably because Fusion didn't allow me to merge the two bodies (it treated the extrusion as a separate object), and by extension - the symmetry propagating the "wall" and "teeth" did not work to the other sides of the cylinder.
2. In the second attempt I tried creating a sketch on the ground and extruding it upwards as a Form - this worked quite well (I guess, so far), but I had to increase the number of faces very high for the "teeth" part to maintain its shape. It's not bad in itself, but it turned out to be an issue when trying to add internal circular symmetry. It got a bit better when I enabled uniform division of faces, but it still didn't work. That's my end result:
Internal circular symmetry won't work for me, I guess it's because the geometry is too complicated. I probably could clean it up a bit manually, but even then - I'd probably have to add the symmetry for every symmetrical face, and even with a slightest mistake everything would break (for example if I deleted a wrong face, not even talking about the case where I break important geometry and the object doesn't look like it was designed to be).
Could you please help me? I feel like I'm orbiting a simple, easy to use tool for doing stuff like that, but I keep gravitating towards my incompetence anyway.
Thanks!
Solved! Go to Solution.