I successfully created a motion link between the first two gears in my model, but I'm having trouble defining the second motion link. Please see attached.
The first link is between gears with 8 & 83 teeth, so the ratio between rotations is 83:8, and that works fine. However, when I put another 8-tooth gear rigidly on top of the 83-tooth gear and try to use it to drive a new 59-tooth gear, it seems to try to drive the *first* (8 tooth) gear again. So something seems messed up in my understanding of how to create the rigid & revolute joints.
Any suggestions?
Solved! Go to Solution.
Solved by laughingcreek. Go to Solution.
which gears are you trying to connect with the motion link? You can't connect gear 3 and 4 because it wold conflict with the other motion link.
That's what I'm trying to understand - without the motion link, gear 4 is free to spin without any impact on any other gears, so why am I unable to link that spin with the spinning of gear 3?
gear 4 is jointed to the collar. so the rotation of gear 4 is in reference to the collar. the collar is rotating. ie the reference location is rotating.
usually when doing this type of thing with gears, you joint to a stationary object, like a stationary shaft on the board.
Aha, I see - so it might indeed be rotating as instructed, but relative to a rotating member. I'll have a go at changing things around tomorrow. Thanks!
Works as expected if dragging gear 2 with the mouse, hide the plate and check it out,
using animate model Rev19 slows it down. The problem was the collar joint, as Alex mentioned.
Gear 4 is joined to the plate sketch point.
Might help....
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