Trouble with folding hinges and collison when folded

Trouble with folding hinges and collison when folded

Anonymous
Not applicable
660 Views
6 Replies
Message 1 of 7

Trouble with folding hinges and collison when folded

Anonymous
Not applicable

So, trying to make this folding table for gaming.  So designed the two halves of the table and then inserted two strap hinges from mcmaster-carr.  I believe I have set up the joints all properly and all, but when I go to move one half of the table, I can spin it right through the other half.

 

I've tried setting limits to the hinge rotation, but even though when pressing play it shows the desired limits, when I apply and then move the one half of the table again, it still moves past the desired limits I thought I had placed.  What am I doing wrong?

 

If there is a way to share what I have made, do let me know.  New to Fusion.

 

Thanks in advance.

0 Likes
Accepted solutions (1)
661 Views
6 Replies
Replies (6)
Message 2 of 7

Anonymous
Not applicable

I think this may be the way to share what I have done...

 

http://a360.co/2xYhK4U

0 Likes
Message 3 of 7

Anonymous
Not applicable

Don't think that link worked, so will try this one:

 

http://a360.co/2vZcCjJ

0 Likes
Message 4 of 7

TrippyLighting
Consultant
Consultant
Accepted solution

You don't need two revolute joints to assemble each hinge.

Use a rigid joint to assemble the pin to one half, then use a revolute joint to join the other half to the pin .

In theory you would not even need the pin for the joint to work in Fusion 360 . You could create a revolute joint directly between the hinge halves. 

Then, when you set the joint limit's it'll work.


EESignature

0 Likes
Message 5 of 7

Anonymous
Not applicable

The hinge model is what I got when I inserted, so assumed I would need the pin.  Will try making one of the hinge sides a rigid joint and then the other a rev joint and will get back to yous.

0 Likes
Message 6 of 7

TrippyLighting
Consultant
Consultant

Well....of course a Mc Master Carr part would have a pin 😉

You would simply not need it ror a hinge to work in Fusion 360.


EESignature

0 Likes
Message 7 of 7

Anonymous
Not applicable

So, yeah, thank worked and it helped explain my error in making the two rev joints.  Thanks.

0 Likes