@lichtzeichenanlage wrote:
@TrippyLighting: Thx for the posting. As stated so often I haven't done anything in the sculpting environment. That doesn't mean I don't like to learn things 😉
What's the benefit of doing it this way instead of in the model environment. For me both ways starts somehow similar but your way looks more intuitive but less precise and the timeline is missing. Is the surface better?
Edit: Typo removed
That is a very good question!
the title was what is "the best" way to model this geometry. The matter of fact is that "best" often only exist in some specific circumstances.
The method used by @chrisplyler is definitely a good way to do this. But it does require some setup of sketches, splines, etc. And it is parametric, which is something I like.
However, I wanted to simply present a different way to create very similar geometry. The notion that T-Splines are not "precise" is very prevalent amongst traditional CAD people. Most CAD people never do anything but solid modeling and there are clear limits to that! One of these limits is surface quality in terms of curvature continuity. That is unlikely a requirement for this object, however, T-Splines are naturally G2 curvature continuous except at poles (vertices that do not join 4 edges, so either 3 or 4+n).
in this case there are no poles to the whole thing is G2 curvature continuous.
T-Splines are NURBS compatible and can be every bit as precise as a NURBS surfaces. There is a reason many AD competitors have developed tools similar and in some cases faster and more powerful that T-Splines so a quad-mesh model can be transformed into a CAD accurate solid model.
Another reason for me to work with T-Spliones is that you can very quickly explore forms. This shape can be very quickly edited into another form, which is unattainable with a sketch based solid, or surface model. If Fusion 360's T-Splone modeling tools would not be so clunky and functionally deficient I would probably use Blender less often, but the combination of Blender in conjunction with T-SPlines is very powerful.
Also, as @davebYYPCU mentioned, there is no timeline. Particularly when developing complex shapes (and not only there) the timeline can become a real burden.