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Tangent construction plane creation
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I'll attach a video that shows my question pretty clearly. I'm creating a tangent constuction plane on the face of a cylinder. Start the command, click the cylinder face, and a construction plane appears. You even have the ability to enter a rotation angle. Beautiful! However, how is Fusion determing the normal for that plane? Is it to the point closest to where you click? To get the plane parallel to the view cube face, you have to click on one of the origin planes. When you do that, an odd angle is entered into the rotation value of the dialog box.
Is Fusion supposed to choose the face on the view cube that is closest to where you pick? A quadrant of the cylinder? Is this currently broken if that should be the case?
Thanks,
Kevin
Kevin Ellingson
Technical Specialist
If my post resolves your issue, please click the Accept Solution button.
Technical Specialist
If my post resolves your issue, please click the Accept Solution button.