"Move Sketches to Component" tool to fix F360 component creation weakness

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I have been enjoying learning F360, but the way it handles activation of components is a major turn-off. New designers may not notice the problem right away; I come from a Solidworks background and do a lot od top-down design so the problem jumps right out at me.
F360 makes a big deal about how bodies can be changed to components at any time. This should be a big plus for top-down and concept design. But the resulting component winds up with sketches stuck in the top level of the model. The component cannot be used easily in other models. Even in the same assembly it may be hard to find the corresponding sketch for a component feature.
The way I can avoid this is to initially create a component and always activate it before doing any editing; this is shown in several tutorial videos. But it contradicts the more informal techniques shown in other tutorials. Also, if I even once forget to click the activate button while adding a feature to a component then I can no longer use "copy" to put it into another model, but only "copy new": the copy will be unlinked and missing at least one of its sketches.
Best solution:
Add a Move Sketches to Component tool. This turns any component into one that contains all of its own sketches. This approach works after-the-fact and so does not get in the way of early-stage creativity.
Notes:
1) I don't see a consistent name for a component that is "self contained" in the F360 docs. Ideas?
2) There are other possible solutions but this seems to be the easiest for the user. Maybe not for the programmers.
3) It would also be nice if a "self contained" component showed a special icon in the broswer for easy identification. Maybe add some lines to the regular component icon to indicate a contained sketch.