Sculpting a Vambrace
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Hi guys -
I'm creating a wearable piece of technology that fits along my forearm, like a simple vambrace. And I have to create indentations in it to embed some microcomputers and PCBs. A friend at Autodesk suggested I try to use the Sculpt to instead of my usual hack and slash boolean CAD modeling. It's going slowly but well..I'm kind of getting the idea of pushing and pulling faces to rough out the shape I want, then cleaning it up in the traditional modeling environment.
I'm struggling with one thing though. I create a conic and then push in the faces to create my indentations. But the bottom of those indentations needs to be flat, and it is of course conic now. Is there a simple way within the Sculpt environment to make my pushed-in-indentations have flat (planar, parallel to my bisecting plane) bottoms?
Thanks!
"The future is already here - it's just not that evenly distributed."