T-Spline surface smoothing

T-Spline surface smoothing

Anonymous
Not applicable
6,152 Views
48 Replies
Message 1 of 49

T-Spline surface smoothing

Anonymous
Not applicable

I like the sculpting features in Fusion a lot, but anyway after pushing pulling edges and points and surfaces it very often happens that there are ripples, nudges, unexpected folds in the surface, like in the attached image. The fold shown is not on a specific edge or point I could grab and pull out. I have also no clue where it came from. I assume (simply said) I was pulling somewhere and did not notice that I created that fold somewhere else. Here comes my question: Where do I find the tool to "smooth", "Iron" or "sandpaper" this fold. And if it exists, where can I limit the area of such a tool ? I know that with a bunch of clicks here and pulls there I can probably smooth this one. But I am searching for a simple way.

0 Likes
Accepted solutions (1)
6,153 Views
48 Replies
Replies (48)
Message 2 of 49

PhilProcarioJr
Mentor
Mentor

@Anonymous

There really isn't an easy tool for this....Under utilities you have make uniform but the rarely works.

one of the best ways to work with T-Splines is to apply a curvature map to the T-Spline so you can fix problems like this and to keep you from creating bad geometry.

 

I would have to see your model to know the actual problem.



Phil Procario Jr.
Owner, Laser & CNC Creations

0 Likes
Message 3 of 49

Anonymous
Not applicable

I had the chance to discuss this yesterday with a developer from Fusion in front of my computer. Looks like there is no solution. But if so, this means.....redraw. I can't believe I am the only one having this issue. Thanks for you help anyway 🙂

0 Likes
Message 4 of 49

cekuhnen
Mentor
Mentor

@Anonymous

 

As @PhilProcarioJr it comes down to topology. I would not use any smooth tool here since it is a low res poly body but rather look at the topology and even out the position

of the CVs.

 

This might be harder to do when in smooth view.

 

Go to Utilities and inside Display Mode switch between box and smooth.

You can also press CRTL 1 2 and 3

Screen Shot 2017-05-17 at 8.44.05 AM.pngScreen Shot 2017-05-17 at 8.43.56 AM.png

 

 

 

Look here:

All looks smooth and fine:

Screen Shot 2017-05-17 at 8.42.28 AM.pngScreen Shot 2017-05-17 at 8.42.33 AM.png

 

to sharpen or smooth transitions key is to bring edges closer together or further apart

 

Screen Shot 2017-05-17 at 8.42.58 AM.pngScreen Shot 2017-05-17 at 8.43.02 AM.png

 

 

When however I move the edges beyond the neighbor edge I can start to crease / self intersect the surface too much

Screen Shot 2017-05-17 at 8.43.28 AM.pngScreen Shot 2017-05-17 at 8.43.36 AM.png

 

 

 

based on the image you gave us I think you moved edges too far - just move them back

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

0 Likes
Message 5 of 49

SaeedHamza
Advisor
Advisor

Hi,

 

Could you please attach a f3d file

 

Regards, Saeed

Saeed Hamza
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 6 of 49

Anonymous
Not applicable

Sure, just ran through the newest update:-)

0 Likes
Message 7 of 49

cekuhnen
Mentor
Mentor

@Anonymous

 

the export file is empty

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

0 Likes
Message 8 of 49

Anonymous
Not applicable

next try 🙂

0 Likes
Message 9 of 49

SaeedHamza
Advisor
Advisor

Hi,

 

your problem is that this edge ( check picture ) is disturbing the smoothness of your surface, so delete it and you're good

after all it's not about smoothing the surface in sculpt environment, it's about knowing how to manipulate vertices, edges and faces

 

Regards, Saeed

 

 

Frame 1.pngframe 2.png

Saeed Hamza
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 10 of 49

cekuhnen
Mentor
Mentor

@SaeedHamza @Anonymous

 

Not only that but I think the topology is also too dense - simplify it while maintaining the desired shape

Screen Shot 2017-05-17 at 10.26.56 AM.png

 

and while TS allows it I would advice against NGons

Screen Shot 2017-05-17 at 10.27.18 AM.png

 

 

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

Message 11 of 49

SaeedHamza
Advisor
Advisor

Hi,

 

Yes you're right, too many faces can cause losing control of the shape being created 🙂

Saeed Hamza
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 12 of 49

PhilProcarioJr
Mentor
Mentor

@Anonymous

There are times when N-Gons are fine, but this is not one of them. You should confine the use of N-Gons to completely flat surfaces only.



Phil Procario Jr.
Owner, Laser & CNC Creations

0 Likes
Message 13 of 49

SaeedHamza
Advisor
Advisor

Hi,

 

What do you guys mean by N-Gons exactly? are you referring to vertices?

 

Regards, Saeed

Saeed Hamza
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 14 of 49

cekuhnen
Mentor
Mentor

@PhilProcarioJr Not necessarily. I should also have been more clear. NGONs in surfaces can work pretty well. However NGONs at surface edges can be disruptive.

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

0 Likes
Message 15 of 49

PhilProcarioJr
Mentor
Mentor

@SaeedHamza

More then 4 sided patches.

 

@cekuhnen

I still stand by what I said, in over 2000 hours of working with T-splines I have found that you should keep them on flat surfaces only. Using them on any surface with curvature causes you to lose the ability to edit them without trashing your surface. It's just asking for trouble.



Phil Procario Jr.
Owner, Laser & CNC Creations

0 Likes
Message 16 of 49

Anonymous
Not applicable

So, now we are back from where the thread started. There are a bunch of ways to screw it up. But it exists no solution (let's call it UX). I have removed a lot of edges, simplified my model. But I still don't get the mess out. See attachment. Or asking my question again: Is there a tool to "smooth", "sandpaper" or however you call it that helps me getting out of the issue ? 🙂

 

If not, I will start this from scratch. 

 

Anyway.... your comments helped me a lot guys !!!

0 Likes
Message 17 of 49

TrippyLighting
Consultant
Consultant

A trick that @PhilProcarioJr often used]a when T-Splines go haywire is to export the T-Spline control cage as a .obj and then re-import it converts tinpot a T-Spline.

this may only work, however when you are working with a clear quad mesh, something I would strongly recommend.

 

if you use n-Gons and t-junctions in your T-Splines it may well back you into a corner. I ma pretty certain two the  .obj format does not not support T-Junctions as the .obj format is a lot older than T-Spline technology.


EESignature

Message 18 of 49

PhilProcarioJr
Mentor
Mentor

@TrippyLighting

"I ma pretty certain two the  .obj format does not not support T-Junctions as the .obj format is a lot older than T-Spline technology."

 

The .obj file format supports T-Junctions and N-Gons just fine, it's Fusion that can't use them for T-Spline conversion.......

 

@Anonymous

There is no smooth tool in Fusion T-Splines....

In the area of your screenshot just make the faces quads and you will have fixed your model.



Phil Procario Jr.
Owner, Laser & CNC Creations

0 Likes
Message 19 of 49

TrippyLighting
Consultant
Consultant

@PhilProcarioJr I stand corrected 😉 

 

@Anonymous you should really rough out your shape completely before adding detail to it. One ting to look for is proper edge flow. Watch modeling videos for subdivision Surface modeling e.g. Modo, Blender, 3DS Max, Mays, Cinema D. This will provide you wit a much better idea how to model with T-Splines and is directly applicable!


EESignature

0 Likes
Message 20 of 49

Anonymous
Not applicable

Thanks to all supporting this. You guys helped me to make a step forward. Anyway, I do not want to close this, as this is kinda: Do it 100% right, then you may not run into issues. As a user, I would like to able to fix such things more easily (also called UX .-) )

0 Likes