@PhilProcarioJr TS east everything fine as long as you feed it good quality mesh. It doesn't really matter where it is created in.
however I have to say modifying mesh with exploring different topology layouts is not something TS is very good at.
and the lack of custom orientations and such just makes the sub-d like modeling in fusion less flexible and controllable than actually blender.
actually the main reason I use blender is not because it is free but because it has modifiers is object based and can save custom orientations. Maya is also object based but has no modifiers or custom orientation stuff.
lightwave I don't know have not used it since 2001.
fusion is not object based and cannot save custom 3D widget orientations.
the only advantage modeling wise fusion has where it trumps seriously everything else is the ability to insert loop cuts like isoprams on a NURBS surface
adjusting the rest of the mesh afterwards.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
