Sweep is not turning at one corner.

Sweep is not turning at one corner.

Anonymous
Not applicable
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Message 1 of 10

Sweep is not turning at one corner.

Anonymous
Not applicable

Can anyone tell me what might be causing this sweep to not turn this corner?

 

Any help is greatly appreciated.

 

Mike

 

Sweep Issue.jpgSweep.jpg

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Accepted solutions (1)
1,362 Views
9 Replies
Replies (9)
Message 2 of 10

TrippyLighting
Consultant
Consultant

Please share your model. export it as a .f3d file and attach it to your next post.


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Message 3 of 10

Anonymous
Not applicable

Here you go. Thanks.

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Message 4 of 10

TrippyLighting
Consultant
Consultant
Accepted solution

Fixing the Sweep is really simple, but your sketch has a number of other problems.

 

The correct process to start a project like this would be to edit/rotate the canvas so that :

  1. One key element of the sword on the hand sketch coincides with the origin of the design.
  2. The center line of the canvas sketch is as horizontal as possible.

then, when you start sketching/tracing the lines of the sword, the starting point will be the origin.

Many of your sketch elements are not properly constrain, so its very easy to break the sketch and ultimately the design so make sure to use constraints.

 

@jeff_strater It would be interesting to look at this sketch for the Fusion 360 team. Even though there is not really much in the sketch, the performance when sketching, e.g. just moving line ends around is absolutely terrible.

 

 


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Message 5 of 10

Anonymous
Not applicable
Thank you for this help. This is not the first time that I've found myself not properly constraining the Fusion 360 sketch. Wish I was a faster learner. I'm coming from the Revit environment and have probably not made the full "cultural" shift. When I do these sketches I just think about the shape and the whole think is pretty intuitive and unconscious. If I understand you correctly, when I draw it in Fusion I need to keep in mind this sketch information is both a blessing and a curse. The sketch can serve as a guide, but the whole shape needs to be geometrically "built"; one assumption built on another. When you're adapting a shape from a sketch there are probably an infinite number of ways to do this. Ultimately, there needs to be only ONE narrative (or build). I think I must have failed to do this. It strikes me this reconciliation of approaches might be more emphasized for people making a shift from this more primitive but universal analog approach. I have seen this alluded to in certain videos. Maybe I just missed the boat. In any case, thank you again for looking into this so rigorously. I'll start over and keep your earlier comments in mind.
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Message 6 of 10

jeff_strater
Community Manager
Community Manager

Thanks, @TrippyLighting for pointing this out.  This is filed as FUS-33837

 

Jeff

 


Jeff Strater
Engineering Director
Message 7 of 10

Anonymous
Not applicable

Finally got the sword done.  Thank you for your help guys.

Message 8 of 10

TrippyLighting
Consultant
Consultant

Post a picture or it did not happen 😉


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Message 9 of 10

Anonymous
Not applicable

IMG_2394.JPGIMG_2401.JPGIMG_2391.JPG

Message 10 of 10

ben.lorimore
Alumni
Alumni

Beautiful!!!

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