Surface projection on curved, slanted surface?

Surface projection on curved, slanted surface?

tramtin
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Message 1 of 70

Surface projection on curved, slanted surface?

tramtin
Participant
Participant

I've projected a sketch on to a slanted, curved surface and I want to depress that design. 

Am I right in thinking that this is impossible to do with Fusion? Is there a workaround?

Extruding the original sketch on to the surface would not work for me, as the indentation would be shallow towards the edge but much deeper towards the center.

Screenshot 2025-07-06 at 06.53.58.png

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Message 41 of 70

tramtin
Participant
Participant

I need some clarification on editing the sketch.

When starting to edit it, I still have the old design of the rectangle in place (see picture). 

Is it supposed to stay there? When mirroring the long angled line, it gets drawn over the old sketch. The black dots that are visible on your screenshot appear on that line, but the lines don't extend a few mm on either side.

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Message 42 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

Yes, leave the old mirrored Rectangle there - we will still need it.

It is OK that the mirror of the longer line is over the Rectangle.

It is OK if there are no black dots, just no white dots for sure at the ends of the lines.

 

I post next step....

 

I just realized that I had you do extra work - we could have done the same line on the original side of the sketch without Mirror.

 

Move the Timeline Marker to just after the Sketch1.

On the Surface tab (we haven't used these Surface tools previously) Revolve the lower line around the axis.

TheCADWhisperer_0-1752362106398.png

 

Create a Plane at Angle of 90°to the top line.

 

TheCADWhisperer_1-1752362261351.pngTheCADWhisperer_2-1752362320537.png

This is getting complicated enough that I might have to make a video of these steps.

 

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Message 43 of 70

tramtin
Participant
Participant

Ok, I think I've been able to follow.Screenshot 2025-07-13 at 08.50.54.png

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Message 44 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

You have it.

Now hide the visibility of the solid body.

Drag the Timeline Marker to just before the Mirror.

 

TheCADWhisperer_0-1752414010321.png

 

Start a New Sketch on the angled work plane.

P on the keyboard for Project (geometry) 

and select the top SHORTER LINE of the Rectangle. (Because there are two lines overtop of each other it might be difficult to select the correct (shorter) line.  If you hover the mouse over the lines a selection box will appear that will let you select the shorter line from a list.

TheCADWhisperer_1-1752414241989.png

 

Hide Sketch1.

Sketch a line to the right of the Projected line in Sketch2.

TheCADWhisperer_2-1752414689387.png

1. Dimension the length of the line as 30mm.

2. Dimension the vertical height of the line from the top endpoint of the Projected line as 8mm. (You might have to drag the line roughly into position after adding the 30mm dimension).

3. Add a Coincident constraint be select the Vertical line and then Shift select the Midpoint of the Horizontal line.  This will move it over onto the Projected line.

TheCADWhisperer_3-1752414855780.pngTheCADWhisperer_4-1752414882160.png

Now double click on the 8mm and change to 0.8mm (we could have done this first, but I wanted it to be clear we are not on the endpoint).

TheCADWhisperer_5-1752415028519.png

Click on the Projected line and hit x on the keyboard to convert it to Construction linetype (I hid the surface body to make this image a bit more obvious.

Click on the image above to enlarge the view.

 

Sketch two angled lines approximately as shown and add 12° dimension.

TheCADWhisperer_6-1752415280671.png

 

 

Add a Horizontal line and add Coincident endpoints to the two angled lines...

TheCADWhisperer_7-1752415379719.png

Now add a Midpoint Constraint between the Horizontal line and the endpoint of the Projected line as shown below.  Everything turns black.

TheCADWhisperer_8-1752415494588.png

Finish Sketch.

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Message 45 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

The next few steps might be tricky as likely the first time you have used Thin Feature.

 

 

Select the Extrude command and select the Thin Feature option to the right at top of dialog box and UNCHECK Chaining.

If the inside profile is still highlighted - click inside the profile to unselect.

Now select ONLY the top Horizontal line.

Select the To Object in the Extant Type and then click on the Revolved Surface Body.

DO NOT ENTER a distance - Fusion will do that for you automatically when you select the Surface.

Set the Wall Thickness to 2.75 going down (probably Side 2, but this might very depending on how previous geometry was created - the key is the thickness should be on the bottom side of the line as in the image below).

Click OK.

TheCADWhisperer_9-1752415906483.png

 

Now select Rectangular Pattern command.

Set the selection to Bodies and select the extruded body as the Object to pattern.

Select Axis and select the vertical Construction line.

Set the Distribution to Spacing and enter 15 Copies at 5mm Distance spacing.

Click OK. 

TheCADWhisperer_10-1752416543062.png

 

 

 

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Message 46 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

Now select Extrude again.

Set to To Object and select the Revolved Surface body.

Do not need to enter a distance - Fusion will do that for you.

Select the Extend option as indicated. (or we could have opted for Through All)

Set to INTERSECTION. (Very few designers in an CAD software make use of the Intersect option.)

TheCADWhisperer_11-1752416900802.png

 

We better stop here and check progress before next set of steps. 

Attach your file here.

 

In the next set of steps we are going to appropriately use the Move command which is almost always the wrong move for beginners (as they use it).

 

TheCADWhisperer_0-1752417287151.png

 

When we Extruded these ribs to the Surface Body the bottom of the ribs follow the contour of the Surface Body cone. Subtle, but important.

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Message 47 of 70

tramtin
Participant
Participant

I'm having difficulties with the Constraints.

You asked me to "add Coincident endpoints to the two angled lines". I select Constraints > Coincident and click on the white circle that appears when I hover over the bottom left corner of the trapeze, but nothing happens. Nothing happens when I click on the bottom right corner either.

I tried to proceed with adding the Midpoint Constraint. I click on Constraint > Midpoint, then click on the lower horizontal line and then the endpoint, but then the sketch goes all wonky.

I'm attaching the file with my progress to this point. Could you tell me where I went wrong?

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Message 48 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

Whenever I say terms like Horizontal (especially if I capitalize) or Vertical or Tangent or Equal or Parallel or Perpendicular I am referring to absolute geometry constraints.

TheCADWhisperer_0-1752435065589.png

 

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Message 49 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

For the next few steps I turned off Display Component Colors that somehow got turned on.

TheCADWhisperer_1-1752435226260.png

 

Instead, I assign Appearances.

This doesn't really matter though.

TheCADWhisperer_2-1752435414518.png

 

Select the Move command (I almost never advise beginners to use Move as they use the command in inappropriate circumstances).

You can Window select (from left to right) of the "rib" bodies to Move/Copy(Rotate).

TheCADWhisperer_3-1752435808669.png

Select Rotate option and select the Z Axis as the axis of revolution.

Enter -45 and select the option to Create Copy.

Click OK.

 

Select Move (Rotate) but no copy as -30 

TheCADWhisperer_4-1752436035430.png

 

Now select the Combine tool

and set to Subtract...

TheCADWhisperer_5-1752436159976.png

 

Select first the main body and then Window select (from left to right) the bodies to subtract.

 

TheCADWhisperer_6-1752436421879.png

Click OK (we will go back and add Fillets to the ribs later).

 

As usual, test the Mirror and the Shell.

TheCADWhisperer_7-1752436604190.png

 

 

 

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Message 50 of 70

tramtin
Participant
Participant

Yippee! That worked!

But my goodness, I would have never figured out how to do this. No amount of trial and error clicking would have got me there. I'm in awe, thank you!Screenshot 2025-07-14 at 00.00.54.png

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Message 51 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin wrote:

 

No amount of trial and error clicking would have got me there. 

Look back at your original post. 😉

 

Hold off on doing the Fillets on the top.

Most Fillets should be done at the end of the design process.

 

Next set of steps coming in a few minutes - check back.

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Message 52 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

Edit Sketch1.

Add this short Perpendicular line inside the Rectangle.

TheCADWhisperer_0-1752449750301.png

 

With the Timeline marker AFTER mirror but before Shell, Revolve inside the Rectangle as shown as New Body.

TheCADWhisperer_1-1752449949000.png

 

Move Rotate the new body around the Z Axis by -90 degrees.

TheCADWhisperer_2-1752450102281.png

 

Combine - Subtract the new body.

You see how we used the history timeline.  We don't want this feature mirrored so we did it after mirror, but we do want it shelled.

 

Next set steps to follow.

Challenge - see how @davebYYPCU created the spherical "Rivets" back in Message #11.

 

 

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Message 53 of 70

tramtin
Participant
Participant

Ok that's all done.

Screenshot 2025-07-14 at 07.18.18.png

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Message 54 of 70

tramtin
Participant
Participant

While I work on the rivets challenge, could I ask for the inclusion of some more features:

There is a circular groove running around the base (1.5mm up from the bottom, 3mm deep, rounded). It's reaching inside the body of the saucer and is actually an important feature, since the back lid (a circular piece of cardboard) gets wedged under the groove and thus closes the saucer and keeps the game contents inside.

There are four ornamental indentations (measuring 1.4cm x 0.7cm) with two rivets inside, placed at 0, 90, 180 and 270 degrees. 

They are placed 0.9cm up from the bottom, so sit right on the curved side. Would this be a good time to finalise the curvature of the rim?

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Message 55 of 70

tramtin
Participant
Participant

Rivets added. The copying process can most likely be better automated, but it looks like I got there in the end.

 

Screenshot 2025-07-14 at 11.22.42.png

Question: Should I 'Combine' the rivets with the body?

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Message 56 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

Yes, the Rivets should be combined before Shell, but you didn't use @davebYYPCU technique.

Move should only very very rarely be used.  You have fallen into the trap that many beginners fall into in using Move as the wrong move.

I'll be back with correct modeling technique for the Rivets.

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Message 57 of 70

jackswills004
Observer
Observer

Use UV mapping or shrinkwrap modifiers (in 3D software) to project onto curved, slanted surfaces accurately.

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Message 58 of 70

TheCADWhisperer
Consultant
Consultant

@jackswills004 

Can you post an example or are you a bot?

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Message 59 of 70

tramtin
Participant
Participant

@TheCADWhisperer wrote:

@tramtin 

Yes, the Rivets should be combined before Shell, but you didn't use @davebYYPCU technique.

Move should only very very rarely be used.  You have fell into the trap that many beginners fall into in using Move as the wrong move.

I'll be back with correct modeling technique for the Rivets.


I thought I did use  @davebYYPCU technique. Did he not sketch a semi circle and then revolve it?

Why is Move usually the wrong move? I should like to find out what's the better alternative (and why it's better).

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Message 60 of 70

TheCADWhisperer
Consultant
Consultant

@tramtin 

You sort of did OK, but I will demonstrate a better technique when I get a chance.

It will not involve using any Moves.

I will try to explain when and why to use Move.

There is actually quite a lot of good stuff in this seemingly simple design that we did without giving the explanation of why a particular technique was used.

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