- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
Maybe it's not "complex" but it's complex to me 😉 I'm looking for help in choosing the right surfacing workflow for this organic model. Unfortunately I can't share the whole thing, so I trimmed it down and removed the history. However, beyond where the loft is trimmed it just continues in a relatively straightforward series of G2 profiles, so this model includes all the relevant parts.
This part is made from a sweep, loft, patch, and mirror. (plus an extrude & trim on the centerline to get the curvature continuity across the mirror). Since the sweep only makes up a portion of the first profile for the loft, I'm only able to get direction continuity in that corner of the loft. I would like to keep using the sweep as that's a particular area where I need particularly clean and repeatable geometry.
There's some lumpy curvature in the middle of the patch but that's not a problem because in the actual model I can add more G2 rails that cross that area.
Honestly, it's probably OK for my purposes as is, as my primary need is clean surface geometry for the downstream operations of creating molds for the part. I'm pretty happy with the outcome of the Thicken operation. But I thought I'd throw it out to the surfacing geniuses out there and see if there's a better strategy for producing this shape before I spend multiple days dialing in this method.
(FWIW, to other readers: I already use T-splines ("Form") for prototyping and development of the product, but they're just not accurate and clean enough for building tooling so I need to do this with proper NURBS surfaces)
Cheers & thanks
Solved! Go to Solution.