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Disclaimer: I am trying to do some stuff that I have not messed with before (learning is fun!), so I may be totally off-base here. I have precious little knowledge in this area.
I am attempting to do some full-color, textured 3D printing. The workflow I am trying to use does not produce the result I want. Here is what I am doing:
- Create the model in Fusion 360 (https://a360.co/33Aru7t)
- Export it as an STL
- Open it in Photoshop and apply color and texture to faces
I can import the STL into Photoshop and it looks ok at first:
There are, however, issues when trying to apply textures to the faces, as the result looks like this in Photoshop:
It is difficult to determine which face goes where and practically impossible for me to correctly line up and apply images & textures. Here is the basic idea of what I am trying to do.
This is all going to a 3D print software (GrabCAD Print) in the end, so I could in theory use the OBJ format. Unfortunately, I learned here that Fusion 360 does not export texture information (as it seems it should). I could also work with 3MF or VRML files, but these are not currently export options.
So, now I am stuck. I do not know how to export from Fusion 360 (and import into Photoshop) without creating a triangulated mesh. Here are my questions:
- Is there a way to export from Fusion 360 without converting planar faces into triangles?
- Could I somehow remove/combine the triangles from the model and then export it? I tried working with this a bit, but did not get anywhere. It seems I can only delete (not combine) faces.
- Is there any hope Fusion 360 exporting textures with OBJ (or another format)?
- Is this workflow incorrect? It is totally possible that I am doing it wrong...
Thanks in advance.
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