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Hey folks,
I'm working on a parametric design of the human upper body, whose dimensions can be adjusted for individual measurements. My goal is to later model garment on the surface of this body.
However, I'm struggling with transforming my 3D sketch "wireframe" to a surface body.
I started to model this wireframe without thinking much about how to make it a surface later on. I thought I could just insert patches with those 3D curves as boundaries.
Using Loft I managed to close most of the surfaces smoothly, but I can't get it to work for the shoulder-arm piece and the neck part.
Also the other tools in the patch workspace didn't work for me.
Do you have any recommendations how to go about this problem? Or a better strategy for designing the 3D sketch wireframe, so that making the surface becomes easier?
Any help is appreciated!
Solved! Go to Solution.