Hey folks,
I'm working on a parametric design of the human upper body, whose dimensions can be adjusted for individual measurements. My goal is to later model garment on the surface of this body.
However, I'm struggling with transforming my 3D sketch "wireframe" to a surface body.
I started to model this wireframe without thinking much about how to make it a surface later on. I thought I could just insert patches with those 3D curves as boundaries.
Using Loft I managed to close most of the surfaces smoothly, but I can't get it to work for the shoulder-arm piece and the neck part.
Also the other tools in the patch workspace didn't work for me.
Do you have any recommendations how to go about this problem? Or a better strategy for designing the 3D sketch wireframe, so that making the surface becomes easier?
Any help is appreciated!
Solved! Go to Solution.
Solved by beresfordromeo. Go to Solution.
Hi Fynn,
1. Take a look at this thread especially some contributions from @beresfordromeo .
2. Maybe sculpting is also a topic for you.
regards
günther
I can't see any geometry in your model. It could be something to do with the way you have shared it but i don't know much about that.
I am no expert in this field as I don't share models very often but all I get is surface bodies. Apologies if I am making a mistake here.
I assume that this is what you are trying to do. If so you cannot loft between those two sketches (Armhole and Biceps Plane), because they are coincident at one point. Nor too can you loft between the surface body, Body 17 and that sketch (Armhole)for the same reason.There are probably a number of ways to get around this but an easy one would be to create a Construction > Plane Along a path and use that plane (Plane36 in the attached image) to Modify > Split Body, Body17 , ie the surface body that is formed by the loft between the Biceps Plane sketch and the Wrist Plane sketch.
This will create a new body (Body18) which you will need to delete or hide. Then loft from Body17 to the sketch called Armhole. You can obviously use a tangency from Body17 for your loft.
Hope this makes sense, thanks for sharing your model.
Thank you so much, it worked! I now start to understand how to work with the loft tool!
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