Split a mold on a curve plane

Split a mold on a curve plane

foamworxsurf
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Message 1 of 32

Split a mold on a curve plane

foamworxsurf
Participant
Participant

CC9AD533-8FEB-40C9-AA5E-692C76C07BA0.jpegSo Ive imported my STl in mesh and have started to build a mold for my stl. once I've built the mold and need to split it, I want to do that on a curve. the picture or screen has the surfboard in the middle of the mold, I would like to split the mold along the center plane of the surfboard. is this possible. I new to fusion but can't seem to get this simigly simple solution. 

 

tThanks in advance,

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Message 2 of 32

hamid.sh.
Advisor
Advisor
Accepted solution

Are you trying to split a mesh body or BRep solid body? Your picture shows mesh but you mention you've built a mold which I hope is a native Fusion solid body. You can apply Split Body on a solid and use a curved surface as the splitting tool. For example here I split the cylinder with the curved yellow surface:

 

split.png

 

If you share your file and explain on a picture exactly along which curved surface you want to split it you'll receive better help.

Hamid
Message 3 of 32

dsouzasujay
Autodesk
Autodesk

Hi @foamworxsurf

 

To Split the mesh body, you need to first convert into solid(BRep).

If you can share the .stl file i can walkthrough the workflow through a screencast video.


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Sujay D'souza
Autodesk Fusion

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Message 4 of 32

foamworxsurf
Participant
Participant

I will do that thank you, I did spilt it already in BREP but reversed the timeline to see if I could do it on a curve. I see this!

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Message 5 of 32

foamworxsurf
Participant
Participant

I have attached the stl file I'm working with, I'm trying to build a low profile mold of the stl. I would then like to split it following the mid-lane of the stl file. I plan to have this milled out of aluminum, so doing it 3mm thick from the cavity this is the key.

 

Thank you in advance,  

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Message 6 of 32

dsouzasujay
Autodesk
Autodesk

Hi @foamworxsurf 

 

Follow below video, This shows a workflow to create from Mesh to BRep

 


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Sujay D'souza
Autodesk Fusion

Message 7 of 32

wersy
Mentor
Mentor

Thank you @dsouzasujay,  now I know how to create extrudable profiles from mesh intersection lines.

For practice I tried it out right away.

The real problem remains, how to create a split plane at the outermost contour.

I tried to mark the outermost point of each profile with a point. This resulted in a spline with as few control points as possible.

 

Is there a better way?

 

wersy_1-1651089258186.png

 

wersy_2-1651089283896.png

 

Message 8 of 32

foamworxsurf
Participant
Participant

This is really good, I like the way you splined it on the edge. Im gonna check out time lines for both. 

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Message 9 of 32

foamworxsurf
Participant
Participant

can you send the .f3d for this so I can see the timeline?

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Message 10 of 32

stiller.design
Collaborator
Collaborator

a very useful and underrated commend that will work great with the surfboard and the donut shape is the SILOUETTE SPLIT.

hope that helps 😄

stillerdesign_0-1651107927216.png

 

Message 11 of 32

dsouzasujay
Autodesk
Autodesk

Hi @wersy 

 

Yes, that's best way to split a curve body.


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Sujay D'souza
Autodesk Fusion

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Message 12 of 32

dsouzasujay
Autodesk
Autodesk

Hi @stiller.design,

 

For this curved design SILOUETTE SPLIT will not work.

this is how it look when you split

dsouzasujay_0-1651125389765.png

 


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Sujay D'souza
Autodesk Fusion

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Message 13 of 32

wersy
Mentor
Mentor

I tried it as well. It failes no matter what direction is selected.

 

wersy_0-1651127005204.png

 

Message 14 of 32

laughingcreek
Mentor
Mentor

silhouette split works quite well on good quality surfaces. unfortunately the one posted by @wersy isn't a good quality surface-

laughingcreek_1-1651161781445.png

 

that fact that the split fails is a good indicator that the approach needs to be modified.  If the split is failing, there is a good chance other commands will start to fail down the road also.  The gazzion cross section loft approach is almost always going to result in wonky surfacing (reference the hundreds of boat haul posts on this forum).  I'm somewhat horrified by the approach @dsouzasujay posted for rebuilding this for that reason.  with splines and lofting, less is more.

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Message 15 of 32

foamworxsurf
Participant
Participant
yep that's not it
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Message 16 of 32

foamworxsurf
Participant
Participant
yep same issue I was having
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Message 17 of 32

foamworxsurf
Participant
Participant
How would you approach this if not with silhouette split
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Message 18 of 32

TrippyLighting
Consultant
Consultant

@laughingcreek wrote:

....  I'm somewhat horrified by the approach @dsouzasujay posted for rebuilding this for that reason. ..


Yep, same here!


EESignature

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Message 19 of 32

hamid.sh.
Advisor
Advisor

While I am no expert in surfacing I knew that much that using several profiles (and fitted curves at that) for loft will give you a bad surface. So seeing such suggestions for recreating the model with above approach I wanted to try with fewer self-drawn splines and thus I did this:

 

surf.png

 

Now again not having enough knowledge and experience in surfacing naturally I didn't make a good one (and it's not even finished), but since I spent some time on it I'm posting in hope that @TrippyLighting or @laughingcreek  will take a look and point out my mistakes and how could I have done better.

Hamid
Message 20 of 32

wersy
Mentor
Mentor

Hi Hamid,

 

Looks good.
Odd, silhouette split is still not possible.