Solidworks vs F360

Solidworks vs F360

TimelesslyTiredYouth
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Message 1 of 22

Solidworks vs F360

TimelesslyTiredYouth
Collaborator
Collaborator

Hi, 

I'm a regular user of F360, however I was at a company for work experience today and I saw they use solidworks, something I've noticed recently with big companies is that they use solidworks. What is the main difference between solidworks and Fusion as I've seen a lot of people transition from solidworks to Fusion and which is better in those people's opinions.

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Message 2 of 22

TrippyLighting
Consultant
Consultant

@TimelesslyTiredYouth wrote:

... I've seen a lot of people transition from solidworks to Fusion and which is better in those people's opinions.


What industries are those people working in and what work do they do with Fusion?

Depending on what work a user does, Fusion provides great bang for the buck, or lacks essential capabilities.

 

For a user beginning with CAD IMHO the differences are not that big, as the main concepts around modeling are very similar. 

 

 

 

 

 


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Message 3 of 22

TimelesslyTiredYouth
Collaborator
Collaborator

I can never get a straight from you can I...

 

Right, so basically the only example ik personally is this small moterbike customisation company.

Let me reword what I said, I 've seen, but mainly heard of people tranitionion from ...

I've seen many threads on the forum about struggles with moving from solidworks to fusion and the many fumes and Fusion is trash posts.

So when I saw in my work experience that the company and the company they supply both use solidworks rather than fusion (and there decently large companies), it sparked a question in my mind whether solidworks is better in any way to fusion for me to learn in addition to solidworks for possible future applications.

Additionally I want to know how much of a change there are, around workflow wise, like with sketching and modelling wise. For example (Ik this would never happen) say in Fusion how as a rule of thumb you contrain then dimension, in solidworks you may dimension then constrain. 

Also why do people change, is Fusion the future, is solidworks the future? and where does each specialise.

And what if your not a complete begginer with CAD, specifically fusion (Because IMHO, I'd like to think I'm not a beginner)

 

oh yh with the first question what industry, the first industry is manufacturing, second is Aerospace and defence. And what do you mean it can lack essential capabilities. This links to my first question, for the users of both fusion and solidworks who transitioned, what are the main differences.

 

You worked for solidworks for 20+ years? if my memory doesn't mistake me, this is a very you based question Mr @TrippyLighting 

 

Kind regards

Ricky

 

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Message 4 of 22

John_Wright
Advocate
Advocate

A couple of quick question for you, based on "you can never give a straight answer"

 

What is better:

 

A pickup truck or a van?

 

A skateboard or a scooter?

 

A pen or a pencil

 

Different things for different applications....

 

Some light on companies changing. 

 

A great number of companies are/feel "stuck" on the sofware that they use. If you  have a huge library of models, files, standard parts, drawing etc that are tied to the there sofware. It is a HUGE task to migrate over from one to the another (and you will lose you modelling history). Therefore, even if another bit of software is "better" it is often too much trouble to change.

 

I personally changed to Fusion from Solidedge as it had built in CAM capibility (huge win for me making injection mould tooling). Exporting a Step file into my CAM software each time was a nightmare, especially with updating models. However, I subsequently found that Fusions drawing environment is pretty terrible and it causes me no end of problems delivering proper drawings to the shop floor. If I had looked into this more throughly, I may well have passed Fusion by and used something else, but after 4 ish years, I am now "Stuck"

 

I would learn both if you have the oppertunity though.

Message 5 of 22

TrippyLighting
Consultant
Consultant

@John_Wright , thanks for the insightful post!

 

@TimelesslyTiredYouth 

The main difference starts with "access". As a student who can use the educational version for free, you may not care about pricing. For many individuals, CAD is a tool provided by their employer, so pricing may only play a secondary role for them, or none at all.

SolidWorks is substantially more expensive than Fusion. 

 

Unfortunately, many people cannot look past the price tag and then become frustrated when the realities don't quite match marketing hyperbole.

 

Once you have looked at pricing, the features of the tool need to be evaluated. My advice is to execute a complete project representative of 90% of a company's business in parallel using both tools. Then make an assessment!

 

The first thing that SolidWorks users often find confusing is the sketch engine. SolidWorks and many other CAD software use the D-Cubed sketch engine. 2D only, but very fast and very robust. Referring to external geometry works a little differently in SW.

 

The next thing is ( or was before external components were a thing in Fusion) the top-down design and modeling approach in Fusion, where you can design all components in a single design. That does not exist in S in that form, although with virtual components, that can also be done in SW.

 

The biggest hurdle at the beginning for SW users changing to Fusion is the Joint system. SW and all other mainstream CAD systems use geometric mates, and for reasons that escape me, that presents a challenge for many people.

 

Once a user has successfully navigated around the first obstacles, they might want to create manufacturing drawings. I cannot speak to that extensively, as I rarely needed to create manufacturing drawings; however, generally, SW has a much more mature toolset. 

 

Once you've created drawings, you may want to send parts to manufacturing and order OTS (off-the-shelf) components. In my opinion, Fusion's BOM feature set is so underwhelming that, in football (soccer) terms, I would have to give it the red card and send it off the field. 

 

In SolidWorks, you have a weldments and a frame generator that make designing welded frames a breeze. That frame generator also works well for frames made from aluminium extrusion. 

 

SolidWorks also has a module to create electrical schematics and BOMs for building control enclosures. 

 

It sounds like I'm bashing Fusion, but that's not the intention!

There is a reason for the price tag associated with SW!!!

Many users don't need all of that functionality and are happy with a subset of it. they don't mind occasionally having to work around missing functionality, sometimes laboriously.

 

What I like about Fusion is that all my data is in the cloud. I can access it from any computer I can install Fusion on. I use Fusion mostly on two computers, one at work and one at home. When I occasionally travel to present concepts to customers, I take my old MacBook Pro. I don't need to check out a license from a server or drag a dongle around with me. I always run the latest version of the software.

 

I can send customers a web link with the 3D model:

1. They don't need to create an account and provide their email address. That means they won't receive incessant advertising emails from Dassault Systèmes when installing their latest eDrawings viewer for SW files.

2. They don't need to install anything. That webviewer works nicely on a phone!

 

In Fusion, almost everything (99.9% of features) can be driven by user parameters. It always catches me off-guard when trying to re-create a model I started in Fusion in SW.

 

In Fusion, you can use a sketch for more than one "thing". You get used to that so quickly that it becomes quite a nuisance when that ability isn't present.

 

In Fusion, you can design Electronics alongside the mechanical design.

Not a super complicated design, but it works like a charm!

 

TrippyLighting_0-1751926995751.png

 

T-Splines are very well-integrated into Fusion's modeling workflow.

 

 

Pick your poison 😉


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Message 6 of 22

TheCADWhisperer
Consultant
Consultant

@TimelesslyTiredYouth 

Certified Solidworks Professional since 2007 (the old 8-exam, not the new watered-down version).

 

Can use cloud storage just like Fusion.  I would work in 5 labs and my office and home using the same dataset.  Communicating with over a hundred students in a week using their datasets via cloud storage.  During Covid shut down using remote instruction, students spread out all over the state.  One thing that surprised me is how much they interacted with each other in isolation. (on-topic CAD assignments)

 

Viewers that do not require installation. (Actually, Autodesk has a much better one than SolidWorks that will read SolidWorks files.) (Well, at least that was the case before I retired, I haven't kept up since.)

 

Bodies are bodies, components are components (in both programs, nothing special here).  Can do multi-body in SolidWorks and push out to assembly.

That is one difference worth noting.  In SolidWorks assemblies are a collection of Components - just like in the real world.  In Fusion every "file" is an assembly.

There are real advantages to assembly constraints based only on Origin geometry - not like in the real world.

 

3D sketching is most certainly a thing in SolidWorks.

Having said that, most users in any mechanical CAD software use 3D sketching incorrectly.

 

Hard to say where the future is going, Fusion hasn't <snip snip>, but as a student you might also check out SOLIDWORKS xDesign in addition to classical SOLIDWORKS.

 

 

Message 7 of 22

jonyvanthan
Contributor
Contributor

build frame.png

Disclosure first: I develop a Fusion add-in in exactly this area, so weigh my bias accordingly.

 

On the weldments / frame-generator point raised above — that gap is real in stock Fusion, but it's now closable from the App Store side: SolidWorks-style weldments exist as an add-in (mine is called "Steel Frame & Weldments", searchable on the Fusion App Store). Centerline sketch in, members placed with miter/butt/cope corners, 616 EN/ANSI/JIS + aluminium-extrusion profiles, and a ballooned CSV/PDF cut list out.

 

That doesn't settle the whole SolidWorks-vs-Fusion question — SolidWorks is deeper in many areas, as others have said — but if weldments specifically is what's keeping someone on a SolidWorks seat, that particular reason no longer holds.

Than — developer of Steel Frame & Weldments for Fusion (Autodesk App Store)
https://marketplace.autodesk.com/publisher-profile/d32a790a-4c28-4865-afc3-c45d1da49804
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Message 8 of 22

aleksei_ovsienko
Advocate
Advocate

Is SolidWorks better? I have no experience with SolidWorks, but I have experience looking for a job. And from that standpoint SolidWorks certainly is better. I'd say close to 50% of the companies hiring for Design Engineer roles will ask for SolidWorks experience. There are several other CADs available and from my experience the popularity rating goes something like this:

1. SolidWorks

2. Inventor

3. Fusion

4. Onshape

5. Creo
6. CATIA

7. Siemens NX

Workflow wise every CAD is different and it takes a while to transition but the fundamentals are always the same. Overall it should be easier to transition from a less mature CAD like Fusion to a more mature CAD like any of the others. Simply because you're not burdened with expectations and you're progressing rather than regressing. When I was transitioning from Creo to Fusion my frustrations were endless.
One thing I have noticed is that the sheer depth of those systems is dramatically different. In Fusion you get exposed to all there is to it almost immediately. I was looking at Fusion settings and couldn't believe my eyes that was all of it.
With Creo I would discover new things in it every month for many years, it seemed limitless in what it could do. And it almost never changed. Things were added over decades, but those that were there from the very beginning were still there.

Fusions advantage is that it is genuinely simple to learn and understand. But this comes at the expense of there not being much to learn and understand to begin with. Creo feels incredibly esoteric by comparison. But it evolved to be like this and there are reasons why it is. 
So I would imagine if you had to transition from Fusion to SolidWorks you'll get the basics down relatively quick but it will be up to you to further your understanding of a system that's much more mature by all accounts.


@TimelesslyTiredYouth wrote:

Also why do people change, is Fusion the future, is solidworks the future? and where does each specialise.

 

SolidWorks seems to be the industry standard for most small and medium size companies. Inventor seems to be its chief competitor for small to medium size client. Both systems are very mature and versatile from what I heard about them.

But there indeed is a certain specialization in the CAD world.
CATIA is for example an automotive industry standard. It's one of the oldest CAD systems out there and it's deeply entrenched in that industry. To a point that even smaller automotive companies stick with it religiously for sheer compatibility and because their engineering cadres were brought up with it and are so used to it. I would like to know more about CATIA. I know it often feels alien to people who had exposure to other CAD systems.
 
Creo seems to be popular with motorcycle industry somehow. You'd think they'd be using the same old CATIA but somehow many motorcycle companies use Creo. I've heard an opinion this is due to Creos good surface modelling tools. Creo is also popular with many military industries. Lockheed Martin uses Creo and Windchill PLM for example. Creo, and especially their Windchill PLM are very well suited for huge corporations. They have specialized tool sets to allow top down design collaboration between multiple engineering teams on huge projects like aircrafts and missiles.

Siemens NX was obviously developed by Siemens for Siemens. But as far as I know some of their branches, like Siemens Trains still run Creo. Siemens NX is widely regarded as having the best non-parametric free-modelling tools that they were the first to develop and everyone else copied their ideas later.

Reason people switch to Fusion are mainly financial. Fusion is cheap. And unlike Onshape that's also cheap, its not entirely browser operated and has offline work capability. Which is a dealbreaker for many. Many small companies struggle with licensing prices for more advanced CAD systems. Despite Fusions many deficiencies its still serviceable, good enough and it beats others on price. Financial decisions are seldom taken by the engineering department. You'll have a hard time explaining to the management why is it that they have to pay several times the price of Fusion license for something else. And to be fair Fusion does work for most small companies after all. So like it or not, grey-haired CAD veterans have to get with the program and try to make the best of it, which is what I do here. Besides Autodesk seems to mount a hell of an effort to develop Fusion. So long as I'm stuck with it I'll try to help.

My advice would be to get at least a little bit of time on as many systems as you can get your hands on. And then brazenly put them on your CV.

 

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Message 9 of 22

dargas22
Enthusiast
Enthusiast

Screenshot 2026-09-01 at 9.37.42 AM.png

 Read the rules of the community..."No sales content of any kind"
https://forums.autodesk.com/t5/community-user-guides/autodesk-community-rules-and-etiquette/ba-p/136...

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Message 10 of 22

jonyvanthan
Contributor
Contributor

Great overview — the cost-driven switching part matches what I see too.

One thing I'd add from the other side of the fence: a lot of the "depth" that mature CADs accumulated over decades is arriving in Fusion through the App Store ecosystem rather than the core product. That s actually how SolidWorks grew up as well — a good chunk of what people call SolidWorks maturity is really its partner /add-in ecosystem (weldments aside, think of all the gold partner tools). Fusion is earlier on that curve, but it's the same curve.

Disclosure: I build one of those add-ins (weldments/frames) so I'm biased toward believing the ecosystem can close the gaps — but watching what Autodesk ships each quarter plus what's appearing on the App Store, I'd bet the same way even without the bias.

Than — developer of Steel Frame & Weldments for Fusion (Autodesk App Store)
https://marketplace.autodesk.com/publisher-profile/d32a790a-4c28-4865-afc3-c45d1da49804
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Message 11 of 22

jonyvanthan
Contributor
Contributor

Fair point, and thanks for the link — I re-read the rules. My intent was to answer the weldments gap discussed above with my affiliation disclosed, not to run an ad, but I can see how a product link reads as sales content. I've edited my post to remove the link; the add-in is findable on the App Store for anyone who wants it. If the moderators feel it still crosses the line, I'm happy to edit further.

Than — developer of Steel Frame & Weldments for Fusion (Autodesk App Store)
https://marketplace.autodesk.com/publisher-profile/d32a790a-4c28-4865-afc3-c45d1da49804
Message 12 of 22

TrippyLighting
Consultant
Consultant

@jonyvanthan wrote:

... If the moderators feel it still crosses the line, I'm happy to edit further.


@CGBenner, the Fusion team's feedback here would be helpful. I personally don't think this is "inappropriate" advertising even if it includes a link to the add-in. This and any other add-in functions only within the Fusion ecosystem and adds missing functionality.
 


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Message 13 of 22

aleksei_ovsienko
Advocate
Advocate

Yes, I do agree that the strong side of Fusion is its API and Python compatibility. I know nothing about programming, I'm just an AI monkey and I'm awed by how much automation and integration with other systems I was able to bring into Fusion. People do all sorts of add-ins, including very complex ones like for example node-based modelling. 
But the same API that lets you do so many things in Design is also almost completely absent from other parts of the system like Drawings. 

My concern is that Autodesk haven't been particularly expeditious in fixing even the most dire problems. And if this goes on then all impetus for vibe-coded crowd-sourced solutions will be blunted by fundamental limitations nobody is in a hurry to address.

Message 14 of 22

Drewpan
Advisor
Advisor

Hi,

 

Horses for Courses and what you choose to learn. In a nutshell the principles

of CAD Drafting and Modelling are identical on any software you want to use.

Many years ago when I studied Computer Science at University I heard a Tutor

say they needed to learn a new language to start teaching it the next week so

they would simply get a book and read it over the weekend and would be fine.

You could argue the same with CAD. The principles are the same but the syntax

and interface will be different but once you get your head around it the CAD is

the same.

 

So which software is "better"? Well that will often depend on what Industry you

are in and what is their Standard. As mentioned in other posts there are Standard

CAD packages that huge Companies use and if you want a job in that Industry

you need to learn that package. Does this mean as a Student or newly minted

Engineer you will not be offered a job? No. Usually a big company will look

favourably on an Applicant who is familiar with the package they use but if you

know a different package they can train you as you already know the basics of

CAD. Trust me when I say you will NOT be designing critical systems straight off

the bat when you are a wet behind the ears new junior Engineer. You will get

the easy stuff like designing a simple Service Door or something that is complex

enough for your level of experience and will stretch you but you will be supervised

so you can get help.

 

If you want a job in a particular Industry then research that Industry. Find out

what their Standards are. If you want a job at a particular Company then research

that Company as they might use something different. Smaller shops will not

necessarily use the Industry software for cost reasons.

 

I would be careful about listening to the "noise". Asking which software is best is

like asking which brand of Muscle Car is best. You will get answers from all kinds

from "I like the colours" to the technical "this one was machined in mm by German

CNC so it is better". Then you get those who follow it as a Religion and you will

never change their minds.

 

I know AutoCAD reasonably well. I know Fusion pretty good now but am still learning.

I have spent some time learning Inventor but am not very strong with it. An employer

will look at that experience and say well they can learn as they have already looked

at three different versions of CAD; they don't know what we use but they know the basics

so we can teach them.

 

Like most things, if you want to do something specific you need to do your research

and make yourself "sellable". Many Companies are more interested in your other skills

and experience. They can teach you the other stuff.

 

Cheers

 

Andrew

Message 15 of 22

nize7P396
Advocate
Advocate

I am a long time SolidWorks user (CSWP, CSWP-A /SU/MM) and I can say that is one of the best and easiest CAD softwares on the market. I started my cariere in Catia, than I used Missler TopSolid, but most of my CAD/CAM life I spent on SolidWorks. 

I like to say, "SolidWorks is like a house built from the foundation to the roof, but without doors and windows - You can live inside, but You know that is missing something"! 

SolidWorks is the most perfect possible base on the market, but without partners software, SW is incompete. If You work with constructions, You need SolidSteel, mold design R&B MoldWorks, ElectrodeWorks, CAM HSMWorks, CAMWorks, ..., !When you count all what You need, price per Year is huge. 

Fusion offers the most for the lowest price, without competition. That is the reason why I asked my company to buy Fusion manufacturing licences, I bought for myself and my private jobs one licence. 

 

Where I have problem with Fusion?! 

I hate clouds! I want software who give me chance to save my project on my PC in one step, not cloud first, than export, than, ... Always I have problem with revision of my projects, always I have doubts which one I changed or not, ... I tried to ask community what they say about option to save our projects on two places in the same time - if we must to save on cloud, give me to chance in same time to save in my Fusion data folder. 

 

But, in overall, I have not regretted switching to Fusion. 

 

If I need to make a list :  

 

1. TopSolid (brutally good, but overpriced)

2. SolidWorks

3. Siemens NX

4. Inventor

5. Fusion 

6. ZW3D

7. Creo

8. Catia 

 

But, like I said, all of these listed softwares are several time more expensive than Fusion and they do not have a better ratio invested - recieved!

Message 16 of 22

jason_warring
Observer
Observer

I have a weird history, used AutoCAD from the mid 90's to 2010. After relocating, I learned inventor and used that for a few years. Then switch jobs and had to learn solidworks. I found solidworks "methods" more intuitive, some areas were in whole organization and referencing parts to sketches and sketches to other sketches. As well the whole mate and weldment systems seemed more thought out (like they listened to or researched how the end user actually used them). However I still used AutoCAD for dxf file manipulation, parts for outside manufacturing and in house cnc work, because draftsight is really bad.

Since, I have moved to place that uses pytha, (don't get me started) and I have my own license for fusion for outside work. However I find fusion (even after 2 years) frustrating:
- I find the timeline can be very confusing

- The building full assemblies in one file (I don't find it very intuitive, like if I just want to make a part by itself and bring it in, or break out a part you made to separate it and use it later)
- The lack of weldments (I think this is an upsell to inventor thing)
- The sketching at times feel less than intuitive, it seems more difficult to make sketches driven from other sketches or parts, and editing constraints is very cluttered and not easy to identify due to the UI hardly highlighting the selected constraint when trying to remove an unwanted constraint. (it also seems haphazard if a drag barely gets close to another corner edge it automatically creates a coincidental, yet I feel like can drag lines in sketches or corner points explicitly with no coincidental created when I "do" want it, unless I specifically select it.

The end of the day it is a cost implication for me, fusion is cheaper (especially when it is ones own license for side jobs etc.) I have read quite a few posts in this forum over the years and many have documented requests of small improvements or tweaks to give the option to make it work a little more like the competitor. I wish they would hear these instead of ignore them so I could not question the switch every time something that seemed intuitive did not work.

 

Edit: the one that really kills me is when extruding or moving a direction, why for the love of pete do we need to put a - value (the positive value input never seems to be the actual direction you want it to go) why can it not just follow the cursor, if the cursor has dragged it in that direction, the type input of a positive value should move, extrude, in that direction regardless, of if it is actually a negative direction.

Jason

 

 

 

@jason_warring -  this post has been edited due to Community Rules & Etiquette violation.  

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Message 17 of 22

TheCADWhisperer
Consultant
Consultant

@jason_warring wrote:


1. - I find the timeline can be very confusing

 

2. - The building full assemblies in one file (I don't find it very intuitive, like if I just want to make a part by itself and bring it in, or break out a part you made to separate it and use it later)

3. - The sketching at times feel less than intuitive,


@jason_warring 

1. Can you post example?

 

2. This can be done in Fusion exactly the same as in SolidWorks, Inventor or Creo.

 

3. Can you post example?

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Message 18 of 22

jason_warring
Observer
Observer

Thanks for the reply.

1) I will look through and find a good example. (in more complex designs the timeline gets so long it is hard to tell what is where)

2) Is there a good place to for more info on this.. Because I thought I changed the settings to be more like SW, but it just doesn't seem as intuitive


3) Yes here is an example on one area, the constraints in the picture they are never in the same order. I choose the left one (thinking from left to right would be the order it was created in (following the same idea of the time line)) it is the corner of the rectangle opening it (ok as expected), and the right is the snapping to the corner of the other object (ok yes the one I want to remove), however if I slightly change my view, they flip and the left symbol is the corner snap and the right is the corner of the actual rectangle. (with the lines and cues such a faint blue in a more complex design it makes if very difficult to actually know what constraint you are actually selecting.)

There is no consistency in how they are displayed. In complex items with multiple constraints it makes if very difficult to troubleshoot because of the inconsistency and the actual highlights being so faint.

Jason

 

constraints.JPG

 

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Message 19 of 22

aleksei_ovsienko
Advocate
Advocate

On 2 - just go into settings and make sure all components are created as external by default.
This way every component is its own file, even if you create it in the assembly context. 

aleksei_ovsienko_0-1790064591550.png


However be aware that this cuts you off from a few important features that become unavailable. You can no longer move sketches/bodies/components in between components/assemblies. And you can no longer change a component on the assembly level. Something this thread has mentioned - imagine you have a weldment assembly of a bunch of parts that then gets mechanically re-worked, lets say holes are drilled in it. With internal components you can make a hole on the assembly level and it will go through components. 
With external components - you can not.

I have long been ranting on how Fusion made the wrong choice about prioritizing internal components. As a result we have several important features unavailable in the most common and preferred workflow. 

I have recently watched a few videos on SolidWorks xDesign. This is a cloud based SolidWorks alternative that is fully SolidWorks compatible and seems very capable. But unfortunately it's priced the same as SolidWorks itself. 

But what I found really exciting about it - it has MBD - model based definition. And it can make use of model sketch and feature dimensions in the MBD and in drawings. 

Which is something I am a big advocate of. And its necessity has been known and understood for decades before Fusion even was a thing.

My biggest by far problem with Fusion is its Drawings. The Drawings module is just so woefully inadequate it kills all potential for Fusion to ever scale up to any sort of larger corporate customers. As soon as you need more or less sophisticated assembly drawings and crucially as soon as you need to maintain drawings for extended periods of time through many revisions - Fusion just can't deliver. I have complained about it endlessly. It seems to me that they have backed themselves in a very difficult situation. The way the entire CAD is built leaves no room for a capable drawings module, there's just no infrastructure to make it possible. I suspect the management will never agree for major re-works in the more or less proven model environment that sells just to accommodate a better Drawing module. But without it they will never sell anything to anyone who has more than 3 design engineers.

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Message 20 of 22

TrippyLighting
Consultant
Consultant

@aleksei_ovsienko wrote:

...However be aware that this cuts you off from a few important features that become unavailable....


That cannot be overstated!

I find the workflow quite clunky . References between external components and the main design have to be created suing Assembly Contexts. Editing external components will require you to open them, make the edit, save them and update the main design.

Or you us Edit-in-place, which I believe is only available with a paid subscription(?).

While the Fusion team(s) are working on removing these limitations, currently they can make work less than seamless. For example, you cannot insert another external component into a design you are editing with EIP.

 

When working with Fusion I find it helps to break down complex assemblies into smaller external sub-assemblies.

Within those subassemblies you'd work with internal components and assemblies.

 


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