Snapping hole locations to sketches on another plane/face

Snapping hole locations to sketches on another plane/face

iakovUmrikhin
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Message 1 of 6

Snapping hole locations to sketches on another plane/face

iakovUmrikhin
Participant
Participant

I have a master sketch, with an extruded body. My intent was to use Hole feature, pick the top face, and snap to points from the master sketch.

 

However, I don't seem to be able to snap to them using the Hole op, and I notice the "Reference" button only seems to apply to edges. Is there a way to pick sketch points from another face/plane?

 

I realize I could just extrude in the opposite direction so that the sketch is on the face I need the hole on. However, this is a simple example and there are other situations where it can be handy to pick points from a master sketch that's not on the same plane/face.

 

My thoughts include projecting the sketch etc. But just wondering if there's more streamlined methods? 

 

Thanks!

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1,102 Views
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Message 2 of 6

aliobidi
Collaborator
Collaborator

Hi , 

watch this video 

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Message 3 of 6

iakovUmrikhin
Participant
Participant

Thanks but my question is related to how to get those snappable points you click in the first 5 seconds? I'm wondering if the only way to do it is to project every point from my previous sketch onto the new plane?

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Message 4 of 6

aliobidi
Collaborator
Collaborator
Accepted solution

project tool
watch this 

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Message 5 of 6

jhackney1972
Consultant
Consultant

There is a way to do this but it only will work with plain holes and tapped holes, counterbore, countersink holes will not work because Fusion 360 cannot flip the counterbore side.  It is far from the ideal method of Projecting sketch geometry, which you already mentioned, but I will suggest it anyway.  Take a look at the Screencast.

 

John Hackney, Retired
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Message 6 of 6

iakovUmrikhin
Participant
Participant

Thanks folks. I'd been wondering what alternative ways there may be to pick up the points without creating new entities, but I guess Project seems the best way to do it.

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