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I am wanting to make a complete assembly (or object) rotate around 180 or 360. Image you are looking at a car on a turntable and it rotates around so you can see all sides as it rotates. If I use the mouse and rotate it by hand it does what I want manually. But when I want to use simulate to rotate it by setting the object at its starting point at time 0.0, then move the time slider out to a few seconds and rotate the object where I want it to end up... the simulation starts out correct, then it makes the object go "towards" you as if zooming in really close as it rotates then finally it settles back to the correct zoomed view when completing the move. Why does the object zoom in like this? Thanks. Is there a way I can just make my object rotate 180 or 360 and stay at the same zoom?
Solved! Go to Solution.