Hi,
I understand your problems. NURBS are brutal ways to do anything excellent and actual surface. In general, those who can make it are so-called Class-A surface modellers. They are not designers but modellers only. However, these people are indeed good at what they can do.
It is impossible to be an autodidact Class-A modeller in real life. The task with Autodesk alias is so complex that nervous breakdown is an obvious consequence. Trust me, I tried that many years and quickly passed anyone in our school of handling Autodesk alias, but I well knew that I am not a true Class-A modeller. I know all the tools, but some crucial knowledge is missing. I can't do it just like that. I can only make class B or C level work, which is typically enough for MA and Industrial designers. Typical designers do not even understand how bad a modeller he is when they graduate from design school. I think very few of my fellow students understood the concept of the class A surfacing and how far they were from that.
People who know will not tell. It is like some conspiracy to keep their position as valuable. If I learned how to make money with stocks, unlike anyone, I would hardly like to tell anyone my secret knowledge.
If you have access to Rhinoceros 7.0 and a Blender, you can make watertight NURBS surfacing by using their new T-Splines system. It is almost the same as the SubD system, do not worry about terms too much. It is still not hardcore class-A surfacing, all but that. But it is the second best alternative to make clean class B surfaces like this:
1. Make a rough car/joystick with typical NURBS surfaces. I do not care about watertight seams yet.
2. Convert your NURBS surfaces to the polygons using the Rhino NURBS control polygons function. Keep everything as simple as possible.
3. Export your unfinished and sketch-like work to the Blender.
4. Be an excellent polygon modeller and make it look good
5. Go back to Rhino and convert work to the sub-d surface.
6. Now convert it to NURBS surface and make trimmings with Rhino etc. Very easy!
This is a way to make trimmings to polygons and understand the relation to the Catmull - Clark smoothing.
That's it. It sounds complex and can be made well in MAYA, the only product I miss from Autodesk. Only one, due to sub-surfaces, which is the same as T-Splines. I wouldn't say I like Autodesk Alias; I have given up. Not my business; I have a better life than a hardcore Class_A surface modeller has.
I want to learn Blender and be an animator and modeller with that; it's excellent and free. Much more admirable job and task.