sculpting and existing body

sculpting and existing body

heyarn
Enthusiast Enthusiast
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Message 1 of 5

sculpting and existing body

heyarn
Enthusiast
Enthusiast

Hi everyone..  1st time post here 🙂

 

I've made a body our of sketching and pulling. then i made fillets on the edges and a few holes here and there.

 

now im trying to make my model look more organic, and am trying to learn to use sculpt. but the problem is that the sculpt button does not appear anymore. Any tips?


Thanks 🙂

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Message 2 of 5

jeff_strater
Community Manager
Community Manager

Hi heyarn,

 

Welcome to Fusion360. Can you describe a bit more what you are trying to do?  Are you trying to sculpt your existing body, or create a new sculpted body?  There is no real way to use Sculpt to modify a Solid body (in a Parametric document, you can do some of this in a Direct Modeling document).  You can, however, create a new sculpted body by clicking on the "Create Form" icon:

 

create form.png

 

This puts you into Sculpt mode, and you have all the sculpt tools available to you:

sculpt.png

 

When you are ready to go back to regular solid modeling, don't forget to exit Sculpt mode using the Finish Form button:

exit.png

 

Thanks, and enjoy!

 

Jeff Strater (Fusion development)

 

 


Jeff Strater
Engineering Director
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Message 3 of 5

heyarn
Enthusiast
Enthusiast

I was trying to sculpt an existing body. the body was made from a 2d sketch that I had extruded.

 

Based on your answer, does this mean that the proper workflow for a 3d part would be to:

1. create a form

2. sculpt the form

3. modify that form using sketch

 

Is this the right workflow?  I guess I started with a sketch because that's the way the tutorials were ordered.

 

 

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Message 4 of 5

jeff_strater
Community Manager
Community Manager

Well, it really depends on what you are trying to design.  If it is very "rectilinear" in shape (built of things like blocks, planes, cylinders, etc), then using the Modeling commands (sketches and solid features) is a good idea.  Things like:

machine design parts.png

 

 

Using "Modeling features" gives you great control over editing these models - you can change a sketch and the model will update.  You can edit any feature in the history at any time.

 

However, if you are interested in making more "curvy" designs like these:

organic designs.png

 

Then, it does make sense to start with a Form Feature, because you have a lot more control over the shape.  Once you are done with the basic shape, and you exit the Form Feature, then often you will want to do Modeling operations like Shell or Split or Hole to do more precise modeling to the results.

 

Hopefully that helps clarify things a bit.

 

Jeff

 


Jeff Strater
Engineering Director
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Message 5 of 5

heyarn
Enthusiast
Enthusiast

Thanks Jeff! I really appreciate the pictures you've posted on there too!