Hi,
As mentioned above by these guys, there are many vehicle designs using the sculpt environment and modeling them can vary according to their details and geometry,
I recommend you watch some youtube videos on this topic, they can be helpful in a great way.
Here are some tips for your car :
1- The first thing to put in mind is that this car is symmetrical, which means it's for the best to use an internal symmetry, so that you can work on half of the car while the other half is being made accordingly :

2- Use canvas, it will make the modeling process much more easy for you, and try to use 3 canvases, top, side and front, and you can calibrate them before starting so that you don't have to worry about the scale.
3- Try to understand you geometry before starting, I mean simulate the whole workflow in your mind before starting, for example, in this picture you can see that the areas in the black are faces extruded up from the main body, which can be done using the edit form command while pressing the Alt key to add faces and not affect the surrounding geometry, and the red areas are just a crease in the main body :

4- Other details or openings can be done in the Patch environment using trim for example, but I guess you won't understand this one until you watch some car modeling videos as I mentioned before.
Start working after watching the videos, and if you have any details that you can't get right, we'll be more than happy to help
Best of luck
Saeed
Saeed Hamza
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
