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12-26-2016
12:58 PM
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I'm working on a design in the sculpt workspace which I've never been very good at. I have what I think is a relatively simple problem.
I have an organic shaped incline plane, the sole of a high heel shoe. I'd like to be able to project that plane down to a surface to make a wedge shape.
So far, I've been able to do this by taking a cylinder and matching it to the sole plane, bridging them together and then use fill hole to close the bottom edge. That's an awful lot of work to do when I should be able to project the outline of the incline plane to the XY plane and then edit from there.
Is this possible or am I already doing the best method here?
Thanks!
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