Sculpt environment match function breaks model airplane.
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Not applicable
07-04-2020
11:18 AM
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So what I'm trying to do is to blend this wing into my fuselage. Ideally, what I'd like to do is pretty much exactly what the tangent(G1) function in Sculpt>match. Each time I try, however, the model spazzes out and creates infinitely long spikes. I've looked around but haven't found advice on this one. thoughts?
Attached file. Thanks!