While you are using components there is a better way to do so. Yor workflow first creates sketches. Then you create bodies from these sketches and then you create components from these bodies.
The best workflow to create components is to follow Fusion 360 R.U.L.E #1:
Before doing anything, create a component and make sure it's activated.
All objects created after activating the component such as sketches, bodies, construction geometry, joint origins, etc. are created in that component.
This has several advantages:
- On activation the timeline is filtered to show only those items in the timeline that pertain to that component. That will make the quickly growing timeline much easier to work with.
- If a component is exported to the data panel with "save as" this will also export the complete parametric design history.
- Drawings can only be created from components
- The joints in the "Assemble menu only work with components.
When another component needs to be edited for example to add geometry, it should be activated before doing so.
Now let's address problems with your assembly:
Using contact sets in conjunction with joint usually fails at some point in time so it's best to avoid them.
The green and orange rollers can be joined to the scissor arms using revolute joints.
The center of the arms are missing something so you can create joint origins in the crete of each area and create a revolute joint with a 2" puffed between the two arms.
Then, in the attached file I cheated a little in that I created a vertical slider joint between the two rectangular profiles and set some sensible joint limits.
That'll get the scissor lift part working. I'll let you work on getting the cylinder motion to work correctly 😉
