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Rotating Joint Origins Bug

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10-19-2015
02:40 PM
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When you are creating a joint origin, is there a way to rotate the joint on other axes (apart from the one normal to the face it is on). I want the joint origin on the cylindrical body to be rotated by 90 degrees around the Y or X axes (the Y axis is currently pointing up in this screenshot). Basically, if the joint origin were an infinite plane, I would want it to cut the cylindrical piece in half to obtain two semi-circle cylinders. Is there an easy way to do this? No rotation options for that axis show up. A Fusion arachive file is also attached.