Revolve command for open curves ??

Revolve command for open curves ??

Anonymous
Not applicable
2,180 Views
7 Replies
Message 1 of 8

Revolve command for open curves ??

Anonymous
Not applicable

How do I create this as in the Tutorial?

I can't select the curve for the Revolve command.

I can make a pipe out of this curve and a few other commands work, but Revolve does not.

However, If I make the curve a closed shape it works wonderfully.  But that's not what is shown in the tutorial.

 

What am I doing wrong?  I thought it might be 'create 3D sketches' check box but that didn't help.

I've also watched this video and still have no idea what he is doing that I cannot replicate.

https://help.autodesk.com/view/fusion360/ENU/?guid=GUID-5C62F370-7AB4-4DFD-BE61-F8830F30A6D7

 

0 Likes
Accepted solutions (1)
2,181 Views
7 Replies
Replies (7)
Message 2 of 8

dsouzasujay
Autodesk
Autodesk
Accepted solution

Hi @Anonymous,

 

I have created a screencast to demonstrate the T-Spline revolve, I was able to successfully create it.
If i'm missing something please let me know.

 


If my answer helped, please 'Accept Solution'


Join Fusion Insider


Sujay D'souza
Autodesk Fusion

Message 3 of 8

lichtzeichenanlage
Advisor
Advisor

Hi, 

 

my guess is, that the TO is in Model mode and not in sculpt mode. 

 

rgds - Wilko 

 

0 Likes
Message 4 of 8

Anonymous
Not applicable

As a new-be, I sure wish I knew what "TO" meant. 

I would think that you are automatically in sketch mode when you draw the spline curve under the sketch.  

I would also assume that the software automatically switches to sculpt mode when you use a function (Revolve in this case) under the Create drop down. 

There is no other way, that I see, to switch from sketch to sculpt mode.  If you are using commands under the sculpt drop down, you must, automatically, be in sculpt mode. That;s my assumption. 

TO?  is that Tool Option

 


@lichtzeichenanlage wrote:

Hi, 

 

my guess is, that the TO is in Model mode and not in sculpt mode. 

 

rgds - Wilko 

 


 

 

0 Likes
Message 5 of 8

Anonymous
Not applicable

Thank you,  This was VERY helpful.

I only wish I could view your screencast in a larger format.  It was very hard to see but it did the trick.

0 Likes
Message 6 of 8

lichtzeichenanlage
Advisor
Advisor

I'm a complete Fusion 360 new-be, too. "XX" is an acronym for thread opener - at least we do use it in germany for that 😉

0 Likes
Message 7 of 8

lichtzeichenanlage
Advisor
Advisor

 

 

I would also assume that the software automatically switches to sculpt mode when you use a function (Revolve in this case) under the Create drop down. 
There is no other way, that I see, to switch from sketch to sculpt mode.  If you are using commands under the sculpt drop down, you must, automatically, be in sculpt mode. That;s my assumption. 

Don't forget: I'm totaly new to Fusion 360. So what I say ist just my current understanding...


The default start mode is model. If you call the spline function a sketch will be created and you can draw your spline. But IMHO this is a bad way to create a sketch because you should define the plane on your own or you will lose a lot of possibilities. If you than stop the scatch you are back in the model mode again. Often you will now create a body by using a function below the create menu. And you will find a revolve function under create. But this only works for closed profiles. Why? Don't know but my guess is, that bodies are closed by definition

You will also find a revolve function if you switch from model mode to patch. But this will not work with open pathes either.

So go back to the model mode and create a form. Then you can use the revolve function under the create menu and you will get your form.

 

 

 

 

0 Likes
Message 8 of 8

dsouzasujay
Autodesk
Autodesk

Hi @lichtzeichenanlage,

 

In 'Model' work-space, Revolve only works for Closed profiles. To create a solid body.

In 'Patch' work-space, Revolve should work for both closed and open profiles. Creates a Surface body.

 

Note: Closed surfaces (Stitched) will convert into a solid body.

 

@marchitect1HXAATYou can maximize and Pause the screen cast to get a better view.

Highlighted in RED box.

Maximize and Pause.jpg


If my answer helped, please 'Accept Solution'


Join Fusion Insider


Sujay D'souza
Autodesk Fusion

0 Likes