Return to an object properties - How?

Return to an object properties - How?

Anonymous
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Message 1 of 29

Return to an object properties - How?

Anonymous
Not applicable

Whenever you select an object to draw, ie, Create>>Cylinder, a dialog window is put up that allows you to adjust the dimensions.  Once you say "OK" to this box, it is gone.  Sometimes, you have made a mistake. 

 

How can you get this dialog window to show back up once you have dismissed the dialog pop-up with the OK button?

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Replies (28)
Message 2 of 29

TrippyLighting
Consultant
Consultant

You cannot as you used a primitive from the creat menu, which provides you with a direct modeling method.

If you create your cylinder starting with an extruded circle from the sketch menu you can get the menu back and this is parametric modeling


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Message 3 of 29

Phil.E
Autodesk
Autodesk
Accepted solution

For both Timeline and Browser items, right click on them to edit. There are many options for objects in either location.

 

Edit_feature_1.png

 

Edit_feature_2.png





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 4 of 29

Anonymous
Not applicable

Ok thanks.  I've tried this before and sometimes there is no edit there.. 

 

Right now I'm trying it with text so I can go back and edit what the text says and there is "NO Edit". So sometimes this works, other times it does not.  It is aggrevating that it doesn't work "all the time".

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Message 5 of 29

TrippyLighting
Consultant
Consultant

It woud be helpful if you could provide a screenshot, or better a scereencast.


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Message 6 of 29

Anonymous
Not applicable

Screen grab attached.  Basically, you draw a cylinder, use the sketch Text to write text, go back and edit the cylinder fine but you can't edit the text sketch.  Image shows what you see after editing the text sketch.  It doesn't bring up the properties dialog and it does "highlight" the text block in some kind of fashion but you can't change it.  I literally have to use UNDO about 20% of the time...

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Message 7 of 29

TrippyLighting
Consultant
Consultant

You can edit the text if you right click on the icon that holds the sketch with the text.

Then you need to double click on the actual text in that sketch and that wll bring up the dialog box for the text properties.


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Message 8 of 29

Anonymous
Not applicable

It doesn't work the way you say it does.  The problem is the text is behind the cylinder....however, since I have clicked on the Text Sketch and Edit, the software should be smart enough to select the text object but it doesn't.  The only way it will work the way you describe is if I "turn off" the cylinder which is in front of the text.   Little things like that though are annoying.  If there is a way to do a film, I would do it.

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Message 9 of 29

Anonymous
Not applicable

Here is another example.  Follow it exactly.

 

Make Form

Create Cylinder, specify plane, drag out and then type in 55.5mm and hit the carriage return quickly twice. 

You will never see the properties.

You will never be able to get the properties.  Even if you click Finish form. Right click on the bottom and select Edit.  I get no properties. Tell me how to create a film of the screen and I show you.

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Message 10 of 29

jeff_strater
Community Manager
Community Manager

Ah, there's the mismatch.  You are in the Form Feature (Sculpt workspace).  That was not clear from any of the above.

 

Yes, you are right, for Form Feature primitives, you cannot go back and edit the inputs.  That's just the nature of this type of modeling.  Form features are really intended for creating "organic" shapes, not hard geometric shapes such as a Cylinder that you hope to go back and edit as a cylinder.  The primitive commands in this workspace are really there to provide a starting point for this kind of freeform modeling, not to create hard geometry.

 

See:  Sculpt in the Fusion help area for more information about Form Feature and Sculpt bodies.

 

However, if you do want a geometric cylinder, use the Model workspace instead.

 

Jeff Strater (Fusion development)

 


Jeff Strater
Engineering Director
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Message 11 of 29

Anonymous
Not applicable

Well the problem is you can make a mistake and hit an extra carriage return because things are so slow and viola you skip right over the ability to set the splines, size, etc.  I can understand your point. However, the programmer should be able to see the object was just created, and thus unmodified, and create a flag for that condition where if you click edit, the properties come back up. Now, once you have started to adjust things then I see your point.

 

The GUI is not uniform.

 

It creates an annoyance were I'm litereally have to start over and over again because it let me slip past this point when I never clicked the ok button.  Now, that is also another solution. Force the OK button to be clicked instead of letting the keystrokes move out ahead of the ONLY ONE time you can adjust the vertical and horizontal spines and size for this particular "speical" object.

 

When I create a regular cylinder, a single carriage return on the measurement still puts up the properties.  However, when you do a "make" cylinder and hit a carriage return, viola you are done...  There is absolutely no reason at that point for the behavoir of carriage return to be different.

 

 

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Message 12 of 29

TrippyLighting
Consultant
Consultant

There is a way to make a screencast. The "screencast" tool is a free download from Autodesk and integrates nicely with Fusion 360. You can record your screencast from within Fusion 360 and after completion you willl be propmpted if you want to upload it. the upload is tou your Fuson 360/A360 account. After upload and convesion you'll receive an email wirth a link to the video that you can paste into a post.

 

If Fusion 360 is so slow upon creating a T-Spline/Sculpt object, what kind of computer are you runnig it on ?

CAD software is rather demanding and T-Splines are quite involved mathematically requiring at least  little bit of computing horsepower. It runs fairly smoothy on my mid 2010 27" iMac.

As you gain confidence with Fusion 360 it is only natural that your models will become more complex. At leatest then you may want to onsider upgrading your hardware.

 

I am wondering if you have watched some of the introductory videos. Some areas of Fusion 360 allow for direcet modeling (DM) as I've indicated in a post already earlier in this thread. The Sculpt environment is one such area. If you create objects using any of the primitives inthe "Greate" menue these are also direct modeling objects. You will not get the original properties back when modeing with these. You can modify them just fine using push/pull and them dimensions shown when doing so are always in reference to you curnt model.

 

To create parametric models where you will have access to the original porperties (you need to have the timeline tuned on) you start a sketch using the "Sketch" menu and then exdtrude (push/pull) ore revolve etc. the profile created in the sketch. That will put a sketch into the Browser tree ad in the timeline. You can access the sketch either way. 


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Message 13 of 29

Anonymous
Not applicable
Accepted solution

ahh...http://www.autodesk.com/products/screencast/overview

 

Thanks.

 

It is not about slowness.  I have a computer that was top of the line about 2 years ago. It is a "BUG".  The GUI acts differently and it is inconsistent between a "Form" and regular "Create" and in software development that is a "no-no".  It causes the interface to be unpredictable and make it more difficult to understand and learn.

 

It is way to easy to pass this "dimension" screen in a "Form" with so much as a single carriage return, after doing a rather reasonable operation, entering the circumference.  If you do what I describe, you NEVER see the dimension screen.  However, do the same thing in a regular create draw of a cylinder and there is no problem.  It works great.  Hit the same carriage return after a dimension and up comes the additional properties dialog.  Worse, after doing that in a "Form", you are "DONE".  You must undo and start over.  However, in a regular draw, you can go back and re-edit the properties.

 

You don't need a screencast.  It is easy to reproduce.

  1. Click on Form
  2. Choose Create> Cylinder
  3. Choose Plane
  4. Drag circle location
  5. Enter the dimension in the box
  6. Hit carriage return twice to enter the dimension and then to go to the next step

Repeat for a non-form and something entirely different happens.

 

Result =  two entirely DIFFERENT THINGS happen...and the screen that is lost in the Form cylinder creation is one of the most important for that object.

 

Now that I understand what is going on, I can work around it, but new users see problems like this as just pure "frustration" because they are trying to learn the interface and learning is about the same things happen over and over again and forming that pattern in our brain that we call "learned".  So to a new user...it makes it look like something is broken.

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Message 14 of 29

TrippyLighting
Consultant
Consultant

I understand what you are saying and I understand your frustration, but I disagree that there is an inconsistent user interface. The T-Spline (Form) tools are used to create different geometery/surfaces than the geometric pimitives in the create menu. That's the reason that UI provides you with differnt tools and options.

 

When creating objects in the Scult (T-Spline / Form), the initial form, its dimenesions , how many segments it has in each direction is almost entirely irrelevant. Everything needed can still be added after that initial object is created, that is the whole idea of the sculpt environment. There is not need to delete and re-start a model from scratch because the initial object does not have the correct dimensions ot the right number of edge lops etc.

 

T-Spline modeling is very similar to modeling with Subdiuvision Surfaces and as such the tools in that environbment are similar to mesh modeling software. In fact it is that ability that so seemlessly connect the two differnt approaches that sparked my interest in Fusion 360.

 


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Message 15 of 29

Anonymous
Not applicable

This

"When creating objects in the Scult (T-Spline / Form), the initial form, its dimenesions , how many segments it has in each direction is almost entirely irrelevant. Everything needed can still be added after that initial object is created, that is the whole idea of the sculpt environment. There is not need to delete and re-start a model from scratch because the initial object does not have the correct dimensions ot the right number of edge lops etc."

 

That is my question.  HOW?  How do you change the number of segments? How do you change the dimensions? You can't use timeline EDIT to accomplish this on a Form. 

 

Also, if you used a "carriage return" instead of the mouse, the popup never even shows up. That is inconsistent and there is NO reason for the inconsistency.  None, whatsoever.

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Message 16 of 29

TrippyLighting
Consultant
Consultant

When you are in the sculpt environment and done with the initial creation of the object you can right-click anywhere in the 3D viewport to bring up the pie menue.

In the Sculpt environment this brings up a number of menu entries related to modeling with T-Splines (as one would expect).

 

Edit Form - will allow tou to pull the shape into any form you like and brings up another window with lots of settings and options that help you in creating the desired form.

Face         - will allow you to create a single T-Spline face that you can then extrude, scale etc. to your liking.

Add edge - (or so) will allow tou to add another edge loop. I am not on my fusion station so cannot confirm. I believe that menu entry is only available when you have an edge selected in your T-Spline as edges are always added in relation to an already existing edge.

 

The T-Spline environment is not meant to create geometric primitives such as cylinders, spheres, cubes etc. It can be done, it's just not the main purpose and better left to other tools in Fusion 360.

 


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Message 17 of 29

Anonymous
Not applicable

Following what you say, I see no where to restore the original properties that allow you to set Diameter Faces, Height Faces, Symetry direction and none of the original things you see in the original properties.

 

I can't get back to change the diameter faces without starting over.  And, the only thing that I did was hit a "single" carriage return after inputing the circumferance dimensions something I can do all day with any other object in the software and yet still have the object properties dialog pop-up that must be either Ok'd or Cancel'ed.

 

I've been writing software for 35 years and user interface design for 25 years.  I think we just disagree on this.  I understand you feel a need to "defend" the software but I'm approaching this from the view of a novice, but with a software GUI expertise background. It's a PITA to have to start over when I do something for one thing in the GUI that is perfectly fine in every other part of the GUI.

 

Lets leave it at agree to disagree and close the topic off.

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Message 18 of 29

TrippyLighting
Consultant
Consultant

 

No, you are not following what I am saying!

 

I did not say that you get that original properties window back. You will definitely not get that window back when in Sculpt mode!

I did say it is irrelevant wheter you get that window back because whatever is missing can still be added without the need for that window. I went on to explain how to do that.

 

If this presents such a road block for you I'd be glad to show you in a screencast how to add these things.


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Message 19 of 29

HughesTooling
Consultant
Consultant

As the T-Spline workspace is not parametric going back and editing the base feature will not work. What is supposed to happen after you've pushed and pulled faces and edges added edges etc. then you go back and edit the base form and change it's size or add more faces? The only time you could really edit the base form would be just after you create it before making any edits, at that point you may as well just right click and undo then right click and repeat.

 

If you need more edges you can add them with insert edge and you can change the size with Edit Form, Scale.

Capture.PNG

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 20 of 29

Anonymous
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That's the problem....I have had to click the Undo button 30 times in the last 2 days because the action of the carriage return when creating this intial shape is 100% COMPLETELY different than it is for every other Object where it either takes 2 carriage returns or it takes a carriage return and an OK button click.

 

Inserting another edge is 100% not the same as new faces where the computer uses it's own equi-distance calculations.  

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