Rejoin 3D sketch lines

Rejoin 3D sketch lines

0xHexdec
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Rejoin 3D sketch lines

0xHexdec
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How do I rejoin 3D sketch lines?

The problem I am facing is the following (and can be reproduced that way): 

Open a new Fusion document and create a new Sketch. 

Make the Sketch a 3D Sketch.

Draw a new Line. Now, select the Endpoint of the old line as a starting point, rotate the coorinate system so that the new line is not on the same plane and draw a line.

The result is the following:

Screenshot 2023-07-19 150052.png

By double clicking one of the lines, both get selected. The "coincident" constraint is added automatically.

If you move the camera with the point selected, the constraint symbol is allways perpendicular to the viewing direction.

Now, select the constaint and delete it. 

By double clicking one of the lines, only the clicked is selected.

Lastly, add the constaint again. The symbol is now perpendicular to the original sketch, and double clicking only selects the clicked line.

 

This way, the two lines could not be used as guide rails or similar.

 

As I found out, the same is true for 2D Sketches, only if you add the constraint by dropping one endpoint onto the other, the line is treated as connected. If you connect both points only via the costraint, they are treated as separate lines.

 

 

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0xHexdec
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Accepted solution

I am marking this as the solution even though it does not solve the posted question in a convenient way. I used the API and created a script where the endpoints of the lines (or splines in my case) are merged. This works as intended but works only in my special case. Maybe the Dev-Team should put this one on the list.

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