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04-15-2020
10:57 AM
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Hi everyone,
Been playing around with optics systems in Fusion, and have to say that it handles lenses very nicely.
What it doesn't seem to take into account when raytracing however are emissive materials, as you can see the renderer treats the lighting of the object as if the lens isn't even there - even though the light "coming" from the object through the lens to the camera IS bent correctly
Is this simply a limitation of Fusion's renderer, or am I missing something?
Solved! Go to Solution.