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This is more of an observation than anything.
What started as s simple modeling exercise to help out another user in this thread helped me discovering the limits of Fusion 360s render engnie, online as well as built in.
rendering the image of the ring shown belowe is not possible in Fusion 360, at least not in that quality.
1. I tried to load the HDR from the St. Peter's Basilica, Rome available here into Fusion 360 but it it comes only in lightprobe format. Fusion 360 needs it in longiture /latidude format. But, ok....
2. Modeling this seemingly simple object, while possible would be very tedious in Fusion 360, at least in the Sculpt environment. It took less than 10 minutes in Blender with the help of the array modifier. then export to .obj -> T-Spline in Fusion 360.
3. The most prevalent difference between the image rendered in Fusion 360 in the linked thread and the image below rendered with Indigo Renderer is the complete lack of refactive caustics, the "feathery" light patten under the ring, in the Fusion 360 rendering.
Solved! Go to Solution.