Problem With Joint on Delta 3DP

Problem With Joint on Delta 3DP

samuele.carpi
Explorer Explorer
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Message 1 of 9

Problem With Joint on Delta 3DP

samuele.carpi
Explorer
Explorer

Hello, I'm build a delta movement for a 3D Printer. I make the joint but when I enable contact something go wrong.

Someone Can help me? Thanks!

 

https://a360.co/3xfxmB3

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430 Views
8 Replies
Replies (8)
Message 2 of 9

TrippyLighting
Consultant
Consultant

I've not yet looked at your design, but do NOT use contact sets. 

 

You'll have to export your design as a .f3z or .f3d if you want us to examine it.

I am assuming you are using a free subscription and that does not allow us to download your design.


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Message 3 of 9

samuele.carpi
Explorer
Explorer

Thanks! Yes I use a free version.

Many thanks!

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Message 4 of 9

TrippyLighting
Consultant
Consultant

Before you do anything else you should fix the 10 waring icons in your timeline.

TrippyLighting_0-1676149368725.png

 


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Message 5 of 9

samuele.carpi
Explorer
Explorer

Many Thanks! Here the file Warnings Free 🙂

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Message 6 of 9

TrippyLighting
Consultant
Consultant

I can see that the contact set hiders of prevents movement. So disabling it will free everything.
What is it you are trying to solve with the contact set ? 


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Message 7 of 9

samuele.carpi
Explorer
Explorer

Yes, if I enable contact I can't move the delta sistem.

I wish move the delta cinematic with contact enable because have do add items on the effector and I wish see if the elements I add prevent some movement of the system.

 

Hope you understand my bad English.

 

Thanks!

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Message 8 of 9

TrippyLighting
Consultant
Consultant

No worries, your English is fine!

I don't think that is going to be successful. Contact sets work best on very simple situations. However, an assembly with several ball joints will likely overburden the contact set solver. 


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Message 9 of 9

samuele.carpi
Explorer
Explorer

uhmmmm so the solution is move the delta cinematic and locks if there is some contact form parts?

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