Problem using intersect sketch points to attach surfaces - no actual intersection but only rough approximation
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so i have a surface which i want to connect to another surface with a loft using rail curves. i am creating sections of the initial surface so i have starting points that i can attach to. the problem i am having is that the starting points i create with Sketch>Project/Include>Intersect are not actually located on the surface i used for the intersect. so later on when i try to use the original surfaces edges as a rail i get an error because the edge does not intersect with the points.
here are some screenshots and a simplified debug file is attached where you can see/check that the points are not on the surface.
sketch on plane used to intersect and generate starting points
resulting intersect point is not actually located on the surface
i don't quite understand this and don't see the point of the intersect command if it doesn't actually intersect the surface with the sketch plane precisely but only aproximates which makes it useless for whyt i want to do. Is there a setting somewhere that can be adjusted to get precise sketchpèlane/surface intersections. How else would i go about doing this so i can use/position point at exact intersections of surfaces adn sketch planes so a loft further down the line doesn't throw errors ?
Here is the link to the file download: https://a360.co/4awni8r
I just saw that one of my threads has been pinned ( https://forums.autodesk.com/t5/fusion-design-validate-document/include-3d-geometry-why-do-edges-some... ) and this issue is actually totally related to it since i am again modeling the transition from neck to backplate of the headstock, just trying it differently this time. the last couple of times i just did it in rhino where i don't have these problems, if i include an edge or an isocurve from an object or surface it is located exactly on the object/surface. i just thought i'd give it another try in Fusion but it seems impossible.
The last time (the other thread) it was a problem with project/include and i had some wonky surfaces, but as you can see in the example file here it's just a straight loft from two circular arcs with perfect curvature, so i really don't get why this is not generating precise intersection points.
Intel Macos 15.2
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GENERAL DISCLAIMER: if there isn't a file attached to my posts then there is a reason for it. Whenever needed or whenever i can i will attach a file for troubleshooting. If no file is attached i will always try to explain as clearly as possible and if needed or helpfull provide illustrative screenshots. When i have an issue that can only be helped by attaching a file which i cannot share publicly i won't ask about it here.